I'm trying to draw an arc inside a circle to represent the temperature, but I'm having a difficult time achieving that. During my search I found those solutions
This one I couldn't understand what is the scale method for, and is drawing more than one arch, which confused me a bit
This post gave it a fixed size where I need the size to be controlled by the custom view in my XML layout
From here I understood the concept the degrees but I didn't understand how to determine the oval size
What i reached so far
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int startTop = 0;
int startLeft = 0;
int endBottom = getHeight() / 2;
int endRight = endBottom;// This makes an equal square.
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int upperEdgeX = (int) (centerX + getWidth() / 2 * Math.cos(270 * Math.PI / 180));
int upperEdgeY = (int) (centerY + getWidth() / 2 * Math.sin(270 * Math.PI / 180));
int bottomEdgeX = (int) (centerX + getWidth() / 2 * Math.cos(90 * Math.PI / 180));
int bottomEdgeY = (int) (centerY + getWidth() / 2 * Math.sin(90 * Math.PI / 180));
int leftEdgeX = (int) (centerX + getWidth() / 2 * Math.cos(180 * Math.PI / 180));
int leftEdgeY = (int) (centerY + getWidth() / 2 * Math.sin(180 * Math.PI / 180));
int rightEdgeX = (int) (centerX + getWidth() / 2 * Math.cos(0 * Math.PI / 180));
int rightEdgeY = (int) (centerY + getWidth() / 2 * Math.sin(0 * Math.PI / 180));
RectF rect = new RectF(startTop, startLeft, endRight, endBottom);
canvas.drawCircle(centerX, centerY, getWidth() / 2, mBasePaint);
canvas.drawCircle(centerX, centerY, getWidth() / 3, mCenterPaint); // White circle
}
UPDATE: I need my view to be like a Donut Pie chart where the middle will hold the degree
UPDATE 2:
I'm trying to have something like this
Taking a point on the arc and joining it to the centre we get the radius of the circle, and thus the circle can be constructed.
The following custom View
draws two arcs connecting to form a circle as well as an inner circle.
Moreover, I let it fill the rectangle used for drawing the arc and use a yellow background for the View
, the activity background is dark. (These additional features are meant for getting a better impression of how drawing a circle / an arc works, they can help with debugging.)
The custom View:
public class MySimpleView extends View{
private static final int STROKE_WIDTH = 20;
private Paint mBasePaint, mDegreesPaint, mCenterPaint, mRectPaint;
private RectF mRect;
private int centerX, centerY, radius;
public MySimpleView(Context context) {
super(context);
init();
}
public MySimpleView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MySimpleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init()
{
mRectPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mRectPaint.setColor(ContextCompat.getColor(getContext(), R.color.magenta));
mRectPaint.setStyle(Paint.Style.FILL);
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(ContextCompat.getColor(getContext(), R.color.white));
mCenterPaint.setStyle(Paint.Style.FILL);
mBasePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBasePaint.setStyle(Paint.Style.STROKE);
mBasePaint.setStrokeWidth(STROKE_WIDTH);
mBasePaint.setColor(ContextCompat.getColor(getContext(), R.color.blue));
mDegreesPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mDegreesPaint.setStyle(Paint.Style.STROKE);
mDegreesPaint.setStrokeWidth(STROKE_WIDTH);
mDegreesPaint.setColor(ContextCompat.getColor(getContext(), R.color.green));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// getHeight() is not reliable, use getMeasuredHeight() on first run:
// Note: mRect will also be null after a configuration change,
// so in this case the new measured height and width values will be used:
if (mRect == null)
{
// take the minimum of width and height here to be on he safe side:
centerX = getMeasuredWidth()/ 2;
centerY = getMeasuredHeight()/ 2;
radius = Math.min(centerX,centerY);
// mRect will define the drawing space for drawArc()
// We have to take into account the STROKE_WIDTH with drawArc() as well as drawCircle():
// circles as well as arcs are drawn 50% outside of the bounds defined by the radius (radius for arcs is calculated from the rectangle mRect).
// So if mRect is too large, the lines will not fit into the View
int startTop = STROKE_WIDTH / 2;
int startLeft = startTop;
int endBottom = 2 * radius - startTop;
int endRight = endBottom;
mRect = new RectF(startTop, startLeft, endRight, endBottom);
}
// just to show the rectangle bounds:
canvas.drawRect(mRect, mRectPaint);
// subtract half the stroke width from radius so the blue circle fits inside the View
canvas.drawCircle(centerX, centerY, radius - STROKE_WIDTH / 2, mBasePaint);
// Or draw arc from degree 192 to degree 90 like this ( 258 = (360 - 192) + 90:
// canvas.drawArc(mRect, 192, 258, false, mBasePaint);
// draw an arc from 90 degrees to 192 degrees (102 = 192 - 90)
// Note that these degrees are not like mathematical degrees:
// they are mirrored along the y-axis and so incremented clockwise (zero degrees is always on the right hand side of the x-axis)
canvas.drawArc(mRect, 90, 102, false, mDegreesPaint);
// subtract stroke width from radius so the white circle does not cover the blue circle/ arc
canvas.drawCircle(centerX, centerY, radius - STROKE_WIDTH, mCenterPaint);
}
}
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