I've been trying to create a custom view which has blurred shapes under text. The problem is that the BlurMaskFilter has no effect on any shape that I draw on the canvas. Here is how I'm initialising the Paint objects in the constructor:
paint = new Paint(0); paint.setColor(0xffffffff); paint.setMaskFilter(new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL)); mShadowPaint = new Paint(0); mShadowPaint.setColor(0xff333333); mShadowPaint.setMaskFilter(new BlurMaskFilter(10, BlurMaskFilter.Blur.NORMAL));
And I'm calling the functions like this in onDraw():
canvas.drawOval(mShadowBounds,mShadowPaint); canvas.drawText("hello", x, y, paint);
But this is what I see.
Using android 4.0 sdk and testing on a 4.0.4 galaxy nexus device (UK). I'm wondering if this is a bug in 4.0.4 as I did test it on the emulator with 4.0 and 4.0.3 and it did blur perfectly well on them, unless I'm doing something completely wrong?
EDIT: Here is the extended View code to test it on other platforms.
import android.content.Context; import android.graphics.BlurMaskFilter; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.view.View; public class BlurTestView extends View{ private Paint paint; private Paint mShadowPaint; private int size = 100; private RectF mShadowBounds = new RectF(); public BlurTestView(Context context) { this(context, null, 0); } public BlurTestView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public BlurTestView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); paint = new Paint(0); paint.setColor(0xff333333); paint.setTextSize(size); paint.setMaskFilter(new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL)); mShadowPaint = new Paint(0); mShadowPaint.setColor(0xff333333); mShadowPaint.setMaskFilter(new BlurMaskFilter(10, BlurMaskFilter.Blur.NORMAL)); mShadowBounds.top = size; mShadowBounds.bottom = mShadowBounds.top+(size /2); mShadowBounds.left = 0; mShadowBounds.right = (int)paint.measureText("hello"); } @Override public void onDraw(Canvas canvas) { canvas.drawOval(mShadowBounds,mShadowPaint); canvas.drawText("hello", 0, size, paint); } }
Looks like a bug to me. I reported it to the Android team; we'll see what they say.
It renders correctly if you set android:hardwareAccelerated="false"
on your Activity in AndroidManifest.xml
.
Here is the official word from the Android graphics team: "BlurMaskFilter is not supported with hardware acceleration." (As of July 10, 2012)
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