I'm having trouble getting my Android app to connect to a socket.io chat server. I'm using socket.io-java-client created by Gottox which can be found here: https://github.com/Gottox/socket.io-java-client
The server runs locally over port 7000. I'm using the android emulator, so I'm using 10.0.2.2:7000 to access the server.
Any help would be appreciated, I don't have much experience at all with SSL. If I find a working solution I'll also post it.
Node.js Server
var express = require('express'); var app = express(); var server = require('http').createServer(app).listen(7000); var io = require('socket.io').listen(server); io.sockets.on('connection', function(client){ client.on('message', function(err, msg){ client.broadcast.emit('message', msg); }); });
package.json
{ "name": "simplechat", "version": "0.0.1", "main": "app.js", "dependencies": { "express" : "~4.0.0", "socket.io" : "~0.9.13" } }
Android: SendMessageActivity
public class SendMessageActivity extends Activity { private static final String SERVER_ADDRESS = "https://10.0.2.2:7000"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_send_message); System.out.println("Sever: " + SERVER_ADDRESS); try { SocketIO socket = new SocketIO(new URL(SERVER_ADDRESS), new IOCallback() { @Override public void onDisconnect() { System.out.println("disconnected"); } @Override public void onConnect() { System.out.println("connected"); } @Override public void onMessage(String s, IOAcknowledge ioAcknowledge) { } @Override public void onMessage(JSONObject jsonObject, IOAcknowledge ioAcknowledge) { } @Override public void on(String event, IOAcknowledge ioAcknowledge, Object... objects) { } @Override public void onError(SocketIOException e) { e.printStackTrace(); } }); } catch (MalformedURLException ex) { ex.printStackTrace(); } }
Android Permissions
<uses-permission android:name="android.permission.INTERNET"> </uses-permission>
Error Code
08-09 16:07:28.224 8411-8441/com.example.puma.chatexample W/System.err﹕ io.socket.SocketIOException: Error while handshaking 08-09 16:07:28.225 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection.handshake(IOConnection.java:322) 08-09 16:07:28.225 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection.access$600(IOConnection.java:39) 08-09 16:07:28.225 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection$ConnectThread.run(IOConnection.java:199) 08-09 16:07:28.226 8411-8441/com.example.puma.chatexample W/System.err﹕ Caused by: java.lang.NullPointerException: Attempt to invoke virtual method 'javax.net.ssl.SSLSocketFactory javax.net.ssl.SSLContext.getSocketFactory()' on a null object reference 08-09 16:07:28.226 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection.handshake(IOConnection.java:302) 08-09 16:07:28.227 8411-8441/com.example.puma.chatexample W/System.err﹕ ... 2 more
Installing the DependenciesNow we can use Socket.IO on Android!
You cannot run Node. js on Android, as these are unrelated things. Node. js runs on the server, while Android is the operating system.
I actually solved the problem. I used my PC's local IP http://192.168.0.xxx:7000 and the app was able to connect to the chat server from the emulator. I don't know why this works, but it might help out someone in the future :)
Update:
This is how I ended up structuring the project. I created a singleton class to handle socket connections Android side (you could also do it as a service). When receiving a message, the singleton class broadcasts an intent to the rest of the app. The intent is then picked up by a broadcast receiver in the relevant activity.
Android Side (singleton):
public class SocketSingleton { private static SocketSingleton instance; private static final String SERVER_ADDRESS = "http://1.2.3.4:1234"; private SocketIO socket; private Context context; public static SocketSingleton get(Context context){ if(instance == null){ instance = getSync(context); } instance.context = context; return instance; } public static synchronized SocketSingleton getSync(Context context){ if (instance == null) { instance = new SocketSingleton(context); } return instance; } public SocketIO getSocket(){ return this.socket; } private SocketSingleton(Context context){ this.context = context; this.socket = getChatServerSocket(); this.friends = new ArrayList<Friend>(); } private SocketIO getChatServerSocket(){ try { SocketIO socket = new SocketIO(new URL(SERVER_ADDRESS), new IOCallback() { @Override public void onDisconnect() { System.out.println("disconnected"); } @Override public void onConnect() { System.out.println("connected"); } @Override public void on(String event, IOAcknowledge ioAcknowledge, Object... objects) { if (event.equals("chatMessage")) { JSONObject json = (JSONObject) objects[0]; ChatMessage chatMessage = new ChatMessage(json); Intent intent = new Intent(); intent.setAction("newChatMessage"); intent.putExtra("chatMessage", chatMessage); context.sendBroadcast(intent); } } @Override public void onError(SocketIOException e) { e.printStackTrace(); } }); return socket; } catch (MalformedURLException ex) { ex.printStackTrace(); } return null; } }
Android Side (activity):
public class ChatActivity extends Activity { super.onCreate(savedInstanceState); setContentView(R.layout.activity_chat); IntentFilter newChatMessageFilter = new IntentFilter("newChatMessage"); this.registerReceiver(new MessageReceiver(), newChatMessageFilter); ... public class MessageReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent){ final ChatMessage chatMessage =(ChatMessage) intent.getExtras().get("chatMessage"); runOnUiThread(new Runnable() { @Override public void run() { mAdapter.add(chatMessage); mAdapter.notifyDataSetChanged(); } }); } } }
Server Side:
var express = require('express'); var app = express(); var server = require('http').createServer(app).listen(1234); var io = require('socket.io').listen(server); io.sockets.on('connection', function(client){ console.log("client connected: " + client.id); client.on("sendTo", function(chatMessage){ console.log("Message From: " + chatMessage.fromName); console.log("Message To: " + chatMessage.toName); io.sockets.socket(chatMessage.toClientID).emit("chatMessage", {"fromName" : chatMessage.fromName, "toName" : chatMessage.toName, "toClientID" : chatMessage.toClientID, "msg" : chatMessage.msg}); }); });
I know this not really answers to the OP's posts, but for those who may be interested, this is a tutorial I made to make communicate your Android with a Node.js server -without any additional library- :
https://causeyourestuck.io/2016/04/27/node-js-android-tcpip/
This is a foretaste of how it looks like at the end:
Client socket = new Client("192.168.0.8", 1234); socket.setOnEventOccurred(new Client.OnEventOccurred() { @Override public void onMessage(String message) { } @Override public void onConnected(Socket socket) { socket.send("Hello World!"); socket.disconnect(); } @Override public void onDisconnected(Socket socket, String message) { } }); socket.connect();
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With