This question is somewhat a continuation of this one I've posted.
What I was trying to do: my point was to allow access to private members of a base class A
in a derived class B
, with the following restraints:
std::map<>
, actually --, not a method;A
has no templated method I may overload as a backdoor alternative -- and I would not add such method, as it would be going against the second restraint.As a possible solution, I have been pointed to litb's solution (post / blog), but, for the life of me, I haven't been able to reach an understanding on what is done in these posts, and, therefore, I could not derive a solution to my problem.
What I am trying to do: The following code, from litb's solution, presents an approach on how to access private members from a class/struct, and it happens to cover the restrictions I've mentioned.
So, I'm trying to rearrange this one code:
template<typename Tag, typename Tag::type M>
struct Rob {
friend typename Tag::type get(Tag) {
return M;
}
};
// use
struct A {
A(int a):a(a) { }
private:
int a;
};
// tag used to access A::a
struct A_f {
typedef int A::*type;
friend type get(A_f);
};
template struct Rob<A_f, &A::a>;
int main() {
A a(42);
std::cout << "proof: " << a.*get(A_f()) << std::endl;
}
To something that would allow me to do the following -- note I'm about to inherit the class, as the entries in the std::map<>
are added right after the initialization of the derived class B
, i.e., the std::map<>
isn't simply a static member of class A
with a default value, so I need to access it from a particular instance of B
:
// NOT MY CODE -- library <a.h>
class A {
private:
std::map<int, int> A_map;
};
// MY CODE -- module "b.h"
# include <a.h>
class B : private A {
public:
inline void uncover() {
for (auto it(A_map.begin()); it != A_map.end(); ++it) {
std::cout << it->first << " - " << it->second << std::endl;
}
}
};
What I'd like as an answer: I'd really love to have the above code working -- after the appropriate modifications --, but I'd be very content with an explanation on what is done in the first code block -- the one from litb's solution.
2. Private: The class members declared as private can be accessed only by the member functions inside the class. They are not allowed to be accessed directly by any object or function outside the class.
How to access a private member function of a class? Explanation: Even the private member functions can be called outside the class. This is possible if address of the function is known. We can use the address to call the function outside the class.
Access level modifiers determine whether other classes can use a particular field or invoke a particular method. There are two levels of access control: At the top level— public , or package-private (no explicit modifier).
private - members cannot be accessed (or viewed) from outside the class. protected - members cannot be accessed from outside the class, however, they can be accessed in inherited classes. You will learn more about Inheritance later.
The blog post and its code is unfortunately a bit unclear. The concept is simple: an explicit template instantiation gets a free backstage pass to any class, because
The natural way to distribute this backstage pass is as a pointer to member. If you have a pointer to a given class member, you can access it in any object of that class regardless of the access qualification. Fortunately, pointer-to-members can be compile-time constants even in C++03.
So, we want a class which generates a pointer to member when it's explicitly instantiated.
Explicit instantiation is just a way of defining a class. How can merely generating a class do something? There are two alternatives:
friend
function, which is not a member of the class. This is what litb does.I'll present my style first, then discuss its shortcoming, and then modify it to match litb's mechanism. The end result is still simpler than the code from the blog.
The class takes three template arguments: the type of the restricted member, its actual name, and a reference to a global variable to receive a pointer to it. The class schedules a static object to be initialized, whose constructor initializes the global.
template< typename type, type value, type & receiver >
class access_bypass {
static struct mover {
mover()
{ receiver = value; }
} m;
};
template< typename type, type value, type & receiver >
typename access_bypass< type, value, receiver >::mover
access_bypass< type, value, receiver >::m;
Usage:
type_of_private_member target::* backstage_pass;
template class access_bypass <
type_of_private_member target::*,
& target::member_name,
backstage_pass
>;
target t;
t.* backstage_pass = blah;
See it work.
Unfortunately, you can't rely on results from this being available for global-object constructors in other source files before the program enters main
, because there's no standard way to tell the compiler which order to initialize files in. But globals are initialized in the order they're declared, so you can just put your bypasses at the top and you'll be fine as long as static object constructors don't make function calls into other files.
This borrows an element from litb's code by adding a tag structure and a friend
function, but it's a minor modification and I think it remains pretty clear, not terribly worse than the above.
template< typename type, type value, typename tag >
class access_bypass {
friend type get( tag )
{ return value; }
};
Usage:
struct backstage_pass {}; // now this is a dummy structure, not an object!
type_of_private_member target::* get( backstage_pass ); // declare fn to call
// Explicitly instantiating the class generates the fn declared above.
template class access_bypass <
type_of_private_member target::*,
& target::member_name,
backstage_pass
>;
target t;
t.* get( backstage_pass() ) = blah;
See it work.
The main difference between this robust version and litb's blog post is that I've collected all the parameters into one place and made the tag structure empty. It's just a cleaner interface to the same mechanism. But you do have to declare the get
function, which the blog code does automatically.
OK, so you asked about how to make that weird "Rob" code work with your use case, so here it is.
// the magic robber
template<typename Tag, typename Tag::type M>
struct Rob {
friend typename Tag::type get(Tag) {
return M;
}
};
// the class you can't modify
class A {
private:
std::map<int, int> A_map;
};
struct A_f {
typedef std::map<int, int> A::*type;
friend type get(A_f);
};
template struct Rob<A_f, &A::A_map>;
class B : private A {
public:
inline void uncover() {
std::map<int, int>::iterator it = (this->*get(A_f())).begin();
}
};
Now, I personally think the cure here may be worse than the disease, despite that I'm usually the last one you'll see claiming that abusing C++ is OK. You can decide for yourself, so I've posted this as a separate answer from my one using the preprocessor to do it the old-school way.
Edit:
Here I will replicate the code above, but with the types simplified and the code drawn out more, with copious comments. Mind you, I did not understand the code very well before I went through this exercise, I don't understand it completely now, and I certainly won't remember how it works tomorrow. Caveat maintainer.
Here's the code we aren't allowed to change, with the private member:
// we can use any type of value, but int is simple
typedef int value_type;
// this structure holds value securely. we think.
struct FortKnox {
FortKnox() : value(0) {}
private:
value_type value;
};
Now for the heist:
// define a type which is a pointer to the member we want to steal
typedef value_type FortKnox::* stolen_mem_ptr;
// this guy is sort of dumb, but he knows a backdoor in the standard
template<typename AccompliceTag, stolen_mem_ptr MemPtr>
struct Robber {
friend stolen_mem_ptr steal(AccompliceTag) {
return MemPtr; // the only reason we exist: to expose the goods
}
};
// this guy doesn't know how to get the value, but he has a friend who does
struct Accomplice {
friend stolen_mem_ptr steal(Accomplice);
};
// explicit instantiation ignores private access specifier on value
// we cannot create an object of this type, because the value is inaccessible
// but we can, thanks to the C++ standard, use this value in this specific way
template struct Robber<Accomplice, &FortKnox::value>;
// here we create something based on secure principles, but which is not secure
class FortKnoxFacade : private FortKnox {
public:
value_type get_value() const {
// prepare to steal the value
// this theft can only be perpetrated by using an accomplice
stolen_mem_ptr accessor = steal(Accomplice()); // it's over now
// dereference the pointer-to-member, using this as the target
return this->*accessor;
}
};
int main() {
FortKnoxFacade fort;
return fort.get_value();
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With