I want both my UIScrollView and its subviews to receive all touch events inside the subview. Each can respond in its own way.
Alternatively, if tap gestures were forwarded to subviews, all would be well.
A lot of people are struggling in this general area. Here are a few of the many related questions:
How does UIScrollView steal touches from its subviews
How to steal touches from UIScrollView?
How to Cancel Scrolling in UIScrollView
Incidentally, if I override hitTest:withEvent: in the scroll view, I do see the touches as long as userInteractionEnabled is YES. But that doesn't really solve my problem, because:
1) At that point, I don't know if it's a tap or not.
2) Sometimes I need to set userInteractionEnabled to NO.
EDIT: To clarify, yes, I want to treat taps differently from pans. Taps should be handled by subviews. Pans can be handled by the scroll view in the usual way.
First, a disclaimer. If you set userInteractionEnabled
to NO
on the UIScrollView
, no touch events will be passed to the subviews. So far as I'm aware, there's no way around that with one exception: intercept touch events on the superview of the UIScrollView
, and specifically pass those events to the subviews of UIScrollView
. To be honest, though, I don't know why you would want to do this. If you're wanting to disable specific UIScrollView functionality (like...well, scrolling) you can do that easily enough without disabling UserInteraction.
If I understand your question, you need tap events to be processed by the UIScrollView and passed to the subviews? In any case (whatever the gesture is), I think what you're looking for is the protocol method gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer: in the protocol UIGestureRecognizerDelegate
. In your subviews, whatever gesture recognizers you have, set a delegate (probably whatever class is setting the UIGestureReconginzer
in the first place) on the gesture recognizer. Override the above method and return YES
. Now, this gesture will be recognized along with any other recognizers that might have 'stolen' the gesture (in your case, a tap). Using this method you can even fine tune your code to only send certain kinds of gestures to the subviews or send the gesture only in certain situations. It gives you a lot of control. Just be sure to read about the method, especially this part:
This method is called when recognition of a gesture by either gestureRecognizer or otherGestureRecognizer would block the other gesture recognizer from recognizing its gesture. Note that returning YES is guaranteed to allow simultaneous recognition; returning NO, on the other hand, is not guaranteed to prevent simultaneous recognition because the other gesture recognizer's delegate may return YES.
Of course, there's a caveat: This only applies to gesture recognizers. So you may still have problems if you're trying to use touchesBegan:
, touchesEnded
, etc to process the touches. You can, of course, use hitTest:
to send raw touch events on to the subviews, but why? Why process the events using those methods in UIView
, when you can attach a UIGestureRecognizer
to a view and get all of that functionality for free? If you need touches processed in a way that no standard UIGestureRecognizer
can provide, subclass UIGestureRecognizer
and process the touches there. That way you get all the the functionality of a UIGestureRecognizer
along with your own custom touch processing. I really think Apple intended for UIGestureRecognizer
to replace most (if not all) of the custom touch processing code that developers use on UIView
. It allows for code-reuse and it's a lot easier to deal with when mitigating what code processes what touch event.
I don't know if this can help you, but I had a similar problem, where I wanted the scrollview to handle double-tap, but forward single tap to subviews. Here is the code used in a CustomScrollView
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; // Coordinates CGPoint point = [touch locationInView:[self.subviews objectAtIndex:0]]; // One tap, forward if(touch.tapCount == 1){ // for each subview for(UIView* overlayView in self.subviews){ // Forward to my subclasss only if([overlayView isKindOfClass:[OverlayView class]]){ // translate coordinate CGPoint newPoint = [touch locationInView:overlayView]; //NSLog(@"%@",NSStringFromCGPoint(newPoint)); BOOL isInside = [overlayView pointInside:newPoint withEvent:event]; //if subview is hit if(isInside){ Forwarding [overlayView touchesEnded:touches withEvent:event]; break; } } } } // double tap : handle zoom else if(touch.tapCount == 2){ if(self.zoomScale == self.maximumZoomScale){ [self setZoomScale:[self minimumZoomScale] animated:YES]; } else { CGRect zoomRect = [self zoomRectForScrollView:self withScale:self.maximumZoomScale withCenter:point]; [self zoomToRect:zoomRect animated:YES]; } [self setNeedsDisplay]; } }
Of course, the effective code should be changed, but at this point you should have all the informations you need to decide if you have to forward the event. You might need to implement this in another method as touchesMoved:withEvent:.
Hope this can help.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With