I have a problem with the alertdialog.builder in the following code:
public void showSettingsBox(){
final CharSequence[] items = {"Item1", "Item2", "Item3"};
final boolean checked[] = new boolean[]{false,false,false};
AlertDialog.Builder builder = new AlertDialog.Builder(fLabyrinthGame);
builder.setMessage(fMessage)
.setCancelable(false)
.setMultiChoiceItems(items, checked, new OnMultiChoiceClickListener() {
@Override
public void onClick(DialogInterface dialog, int which, boolean isChecked) {
CharSequence text = "Item number " + which;
int duration = Toast.LENGTH_SHORT;
Toast toast = Toast.makeText(fLabyrinthGame, text, duration);
toast.show();
}
})
.setPositiveButton("Apply", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
builder.setTitle(fTitle);
builder.setIcon(R.drawable.icon_exclamation);
AlertDialog alert = builder.create();
alert.show();
}
The three items and checkboxes are not displayed, there is just one white line between the title bar and the Apply-Button. Does anybody know why this does not work?
Remove the builder.setMessage(fMessage)
line and it'll work :)
setMessage
is only used for when you want to display a text message. If you use it in conjunction with setMultiChoiceItems
or setItems
it appears to make the builder go into an undefined state.
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