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addKeyListener() doesn't work for JPanel

I am trying to make a game engine. I have made the Game class but the error resides in the KeyBoard class. Here I leave some code.

Class:: Game

package transfer2pc.co.cc.game.tileengine;

import java.awt.Graphics;
import java.util.HashMap;

import javax.swing.JPanel;

import transfer2pc.co.cc.game.tileengine.input.KeyBoard;

public abstract class Game extends JPanel implements Runnable {

   /**
    * 
    */
    private static final long serialVersionUID = 640206679500196209L;

    HashMap<String, ?> maps = null;

    KeyBoard keyBoard = null;

    public Game(){
        super();
        keyBoard = new KeyBoard(this);
        setKeyBoard(keyBoard);
        Thread th = new Thread(this);
        th.start();
    }

    public void run(){
        while(true){
            repaint();
            try {
                Thread.sleep(30);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }

    @Override
    public void paint(Graphics g){

    }

    public void addMap(){

    }

    public void setMap(){

    }

    public abstract void keyPressed(int code);

    public abstract void keyReleased(int code);

    public abstract void keyTyped(int code);

    public void setKeyBoard(KeyBoard key){
        addKeyListener(key);
    }

}

Class:: KeyBoard

package transfer2pc.co.cc.game.tileengine.input;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import transfer2pc.co.cc.game.tileengine.Game;

public class KeyBoard extends KeyAdapter implements KeyListener {

    Game game = null;

    public KeyBoard(Game gm){
        this.game = gm;
    }

    @Override
    public void keyPressed(KeyEvent e) {
        System.out.println("KeyPressed");
        game.keyPressed(e.getKeyCode());
    }

    @Override
    public void keyReleased(KeyEvent e) {
        game.keyReleased(e.getKeyCode());
    }

    @Override
    public void keyTyped(KeyEvent e) {
        game.keyTyped(e.getKeyCode());
    }

    public static char getChar(int key){
        return (char)key;
    }

}

Class:: KeyTest

package transfer2pc.co.cc.game.tileengine.test;

import java.awt.Graphics;

import javax.swing.JFrame;

import transfer2pc.co.cc.game.tileengine.Game;
import transfer2pc.co.cc.game.tileengine.input.KeyBoard;

public class KeyTest extends Game {

    /**
     * 
     */
    private static final long serialVersionUID = 8557676950779023327L;

    char pressed;

    public KeyTest(){
        super();
        addKeyListener(new KeyBoard(this));
    }

    @Override
    public void keyPressed(int code) {
        pressed = KeyBoard.getChar(code);
    }


    @Override
    public void keyReleased(int code) {

    }


    @Override
    public void keyTyped(int code) {

    }

    @Override
    public void paint(Graphics g){
        g.drawString("You pressed: "+pressed, 20, 20);
    }

    public static void main(String[] args){
        JFrame frame = new JFrame("KeyTest");
        frame.setSize(640, 480);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setLocationRelativeTo(null);
        frame.add(new KeyTest());
        frame.setVisible(true);
    }

}

But the error was there was no exception thrown and the input isn't being read. Could anybody say me the correct way of doing this..

like image 897
Sri Harsha Chilakapati Avatar asked Dec 14 '11 00:12

Sri Harsha Chilakapati


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2 Answers

Simply, your panel needs to be focusable. Add in wherever you create the panel:

panel.setFocusable(true);
panel.requestFocusInWindow();

Here's a SSCCE (I suggest asking questions with one of these in the future):

import java.awt.Dimension;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class SimpleKeyTest {

    public static void main(String[] args) {

        Runnable r = new Runnable() {

            @Override
            public void run() {
                JFrame frame = new JFrame();
                JPanel panel = new JPanel();

                frame.getContentPane().add(panel);

                panel.addKeyListener(new KeyListener() {

                    @Override
                    public void keyTyped(KeyEvent e) {}

                    @Override
                    public void keyReleased(KeyEvent e) {}

                    @Override
                    public void keyPressed(KeyEvent e) {
                        System.out.println("Pressed " + e.getKeyChar());
                    }
                });

                panel.setFocusable(true);
                panel.requestFocusInWindow();

                frame.setSize(new Dimension(300, 300));
                frame.setVisible(true);
            }

        };

        SwingUtilities.invokeLater(r);

    }
}

Also, https://www.google.com/search?q=jpanel+keylistener

like image 145
jpalm Avatar answered Oct 23 '22 19:10

jpalm


You can add the key listener to the JFrame, that's something I've done in the past. It's probably not a good idea however if you have other components in the JFrame.

like image 44
Tom Avatar answered Oct 23 '22 20:10

Tom