Following from this question: Loading Screen from any Class in Swift
Issue: The loading overlay view will display but will not hide when hideOverlayView() is called. Oddly however, the overlay disappears after some time (15 to 30 seconds after it appears)
Code: Contained in FirstController.swift
public class LoadingOverlay{
var overlayView = UIView()
var activityIndicator = UIActivityIndicatorView()
class var shared: LoadingOverlay {
struct Static {
static let instance: LoadingOverlay = LoadingOverlay()
}
return Static.instance
}
public func showOverlay() {
if let appDelegate = UIApplication.sharedApplication().delegate as? AppDelegate,
let window = appDelegate.window {
overlayView.frame = CGRectMake(0, 0, 80, 80)
overlayView.center = CGPointMake(window.frame.width / 2.0, window.frame.height / 2.0)
overlayView.backgroundColor = MyGlobalVariables.UICOLORGREEN
overlayView.clipsToBounds = true
overlayView.layer.cornerRadius = 10
activityIndicator.frame = CGRectMake(0, 0, 40, 40)
activityIndicator.activityIndicatorViewStyle = .WhiteLarge
activityIndicator.center = CGPointMake(overlayView.bounds.width / 2, overlayView.bounds.height / 2)
overlayView.addSubview(activityIndicator)
window.addSubview(overlayView)
activityIndicator.startAnimating()
}
}
public func hideOverlayView() {
activityIndicator.stopAnimating()
overlayView.removeFromSuperview()
}
}
And called in functions in DataManager.swift as:
LoadingOverlay.shared.showOverlay()
Solution:
I was calling on a background thread. As per the answers below, call as:
dispatch_async(dispatch_get_main_queue(), { // This makes the code run on the main thread
LoadingOverlay.shared.hideOverlayView()
})
Swift 2
Are you calling hideOverlayView()
from a background thread? If you are, you should make sure it runs on the main thread:
dispatch_async(dispatch_get_main_queue(), { // This makes the code run on the main thread
LoadingOverlay.shared.hideOverlayView()
})
Swift 3+
DispatchQueue.main.async {
LoadingOverlay.shared.hideOverlayView()
}
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