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Adding a CarPlay UI

I am working on my current iPhone audio app to be supported in CarPlay. I already got approved by Apple and received the development entitlement, and watched the video "Enabling Your App for CarPlay"(https://developer.apple.com/videos/play/wwdc2017/719/). In the video there is a piece of Swift code demonstrating how to add CarPlay UI:

func updateCarWindow()  
{  
    guard let screen = UIScreen.screens.first(where: 
    { $0.traitCollection.userInterfaceIdiom == .carPlay })  
    else  
    {  
        // CarPlay is not connected  
        self.carWindow = nil;  
        return  
    }  

    // CarPlay is connected  
    let carWindow = UIWindow(frame: screen.bounds)  
    carWindow.screen = screen  
    carWindow.makeKeyAndVisible()  
    carWindow.rootViewController = CarViewController(nibName: nil, bundle: nil)  
    self.carWindow = carWindow
}

I re-wrote it to an Objective-C version like following:

- (void) updateCarWindow  
{  
    NSArray *screenArray = [UIScreen screens];  

    for (UIScreen *screen in screenArray)  
    {        
        if (screen.traitCollection.userInterfaceIdiom == UIUserInterfaceIdiomCarPlay)  // CarPlay is connected.
        {  
            // Get the screen's bounds so that you can create a window of the correct size.  
            CGRect screenBounds = screen.bounds;  

            UIWindow *tempCarWindow = [[UIWindow alloc] initWithFrame:screenBounds];  
            self.carWindow.screen = screen;  
            [self.carWindow makeKeyAndVisible];  

            // Set the initial UI for the window.  
            UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];  
            UIViewController *rootViewController = [storyboard instantiateViewControllerWithIdentifier:@"VC"];  

            self.carWindow.rootViewController = rootViewController;  
            self.carWindow = tempCarWindow;  

            // Show the window.  
            self.carWindow.hidden = NO; 

            return; 
        }  
    } 

    // CarPlay is not connected.
    self.carWindow = nil; 
}  

However I found that the property "screens" of UIScreen always return 1 element (the main screen), no matter when testing on a real device or simulator. So when my app is running on the simulator or a real car with CarPlay system, the app is just blank and said "Unable to connect to "My App name"" (see the image below). My ViewController has a simple UILabel though.

enter image description here

My question is: what should I do to make my app to be connected by CarPlay? That is, how should I obtain the screen that has UIUserInterfaceIdiomCarPlay idiom, not just always the main screen? Thanks a lot in advance.

like image 562
stspb Avatar asked Jul 25 '17 11:07

stspb


2 Answers

CarPlay audio apps are controlled by the MPPlayableContentManager. You are required to implement the MPPlayableContentDelegate and MPPlayableContentDatasource protocol in order to connect with CarPlay. The UI is controlled by CarPlay - all you need to do is feed it data for tabs+tables (datasource) and respond to playable items (delegate).

like image 156
Billy Caruso Avatar answered Sep 29 '22 19:09

Billy Caruso


Custom UI is only available for CarPlay navigation apps. For audio apps, the MediaPlayer framework contains all the necessary API to work with CarPlay.

like image 30
DrMickeyLauer Avatar answered Sep 29 '22 19:09

DrMickeyLauer