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addface::complex edge error in OpenMesh

Tags:

c++

openmesh

I've been following the OpenMesh tutorial First Steps - Building a Cube with a few modifications, I'm using a TriMesh instead of a PolyMesh and am building a pyramid instead of a cube.

Somehow, I'm getting the error PolymeshT::add_face:complex edge for my second and third faces. These faces should be between the points (0,0,0), (0,1,0) and (0,0,1) and the points (0,0,0), (0,0,1), and (1,0,0).

Two edges already exist when each face is constructed (0,0,0) to (0,1,0) and (0,0,0) to (0,0,1), but I should be able to create faces where some of the edges are already existing, shouldn't I?

Solutions I've tried so far

  • Changing coordinates
  • Using PolyMesh instead of TriMesh

I can't spot anything else that I'm doing differently than the tutorial.

#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
typedef OpenMesh::TriMesh_ArrayKernelT<> MyTriMesh;

// Make a pyramid
int main()
{
    MyTriMesh tin;

    // generate vertices
    MyTriMesh::VertexHandle vhandle[4];
    vhandle[0] = tin.add_vertex(MyTriMesh::Point(0, 0, 0));
    vhandle[1] = tin.add_vertex(MyTriMesh::Point(0, 1, 0));
    vhandle[2] = tin.add_vertex(MyTriMesh::Point(1, 0, 0));
    vhandle[3] = tin.add_vertex(MyTriMesh::Point(0, 0, 1));

    // generate (trianglar) faces
    std::vector<MyTriMesh::VertexHandle> face_vhandles;
    face_vhandles.clear();
    face_vhandles.push_back(vhandle[0]);
    face_vhandles.push_back(vhandle[1]);
    face_vhandles.push_back(vhandle[2]);
    tin.add_face(face_vhandles);

    printf("Vertices: %u\nEdges: %u\nTriangles: %u\n",
        tin.n_vertices(), tin.n_edges(), tin.n_faces());

    face_vhandles.clear();
    face_vhandles.push_back(vhandle[0]);
    face_vhandles.push_back(vhandle[1]);
    face_vhandles.push_back(vhandle[3]);
    tin.add_face(face_vhandles);

    printf("Vertices: %u\nEdges: %u\nTriangles: %u\n",
        tin.n_vertices(), tin.n_edges(), tin.n_faces());

    face_vhandles.clear();
    face_vhandles.push_back(vhandle[0]);
    face_vhandles.push_back(vhandle[3]);
    face_vhandles.push_back(vhandle[2]);
    tin.add_face(face_vhandles);

    printf("Vertices: %u\nEdges: %u\nTriangles: %u\n",
        tin.n_vertices(), tin.n_edges(), tin.n_faces());

    face_vhandles.clear();
    face_vhandles.push_back(vhandle[1]);
    face_vhandles.push_back(vhandle[3]);
    face_vhandles.push_back(vhandle[2]);
    tin.add_face(face_vhandles);

    printf("Vertices: %u\nEdges: %u\nTriangles: %u\n",
        tin.n_vertices(), tin.n_edges(), tin.n_faces());

}
like image 455
Cecilia Avatar asked Jun 13 '14 12:06

Cecilia


2 Answers

This error results from some of the faces' vertices being added in the wrong order.

OpenMesh uses a halfedge structure for describing the 3d structure of the mesh. Halfedges are directional edges between vertices. This allows the vertices on a face to be transversed by following the halfedges belonging to the face. However, for this reason the order in which vertices are added to a face is very important.

Typically, vertices should always be added in a counter-clockwise order. This results in the halfedges of adjacent faces pointing in opposite directions as in the picture below left. If the ordering of the vertices is not consistant, there is ambiguity as to which edge follows the halfedge, the bottom edge of 'A' or the bottom edge of 'B', as in the picture below right.

Illustration of directed halfedges

In the code from the question, faces 1 and 4 are ordered counter-clockwise and faces 2 and 3 are ordered clockwise. The simple fix is to switch the first and third vertices for these two faces.

face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
tin.add_face(face_vhandles);

face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[0]);
tin.add_face(face_vhandles);
like image 85
Cecilia Avatar answered Sep 25 '22 01:09

Cecilia


To extend Cecilia's answer, if you are dealing with generated data and can't manually fix the orientation of the triangles, I made a short algorithm for fixing triangle orientation:

def calc_transitions(path):
    return ((path[0], path[1]),
            (path[1], path[2]),
            (path[2], path[0]))

def swap_path_match(path1, path2):
    tr1 = calc_transitions(path1)
    tr2 = calc_transitions(path2)
    
    for t in tr1:
        try:
            loc = tr2.index(t)
            swapped = (path2[(loc+2)%3], path2[(loc+1)%3], path2[loc])
            print('From', path1, ': matched (', t[0], '->', t[1], ') in', path2)
            print('Swapping', path2, 'to', swapped)
            return swapped
        except ValueError:
            continue
    
    return path2

To use this, you simply iterate over your list of faces:

for i in range(len(mesh)):
    for j in range(i+1, len(mesh)):
        mesh[j] = swap_path_match(mesh[i], mesh[j])

Where 'mesh' is a list of 3-tuples, e.g.

[(1, 2, 3), (2, 3, 4), (4, 3, 5)]

In this list, the 0th and 1st element have a conflicting edge, so they will be swapped to:

[(1, 2, 3), (4, 3, 2), (4, 3, 5)]

Now there is a conflict with the 1st and 2nd elements, so it will be swapped to:

[(1, 2, 3), (4, 3, 2), (5, 3, 4)]

The reason the other number gets moved to the front is just a quirk of the implementation; there's no point in maintaining the original ordering if the resulting sequence is equivalent.

To be clear, this doesn't solve geometries where any edge joins more than two triangles.

like image 41
Matthew Muller Avatar answered Sep 27 '22 01:09

Matthew Muller