I'm new to android java and I don't really knows how to make the button appear on my VIEW after a long time researching online. I can see my button in the layout but not on my view when I debug it.I'm not sure how to put more than one images in after the button was clicked.Please do correct me if I had done wrong in my code. Any help will be greatly appreciated.THANKS!
My Code in the following:
package com.example.oncanvas;
import android.app.Activity;
public class Main extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DrawView DrawView = new DrawView(this);
DrawView.setBackgroundColor(Color.WHITE);
setContentView(DrawView);
DrawView.requestFocus();
}
public class DrawView extends View {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private Paint mPaint;
public DrawView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFF000000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(3);
}
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
public void clear(){
mBitmap.eraseColor(Color.TRANSPARENT);
invalidate();
System.gc();
}}
}
This is XML for Layout
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:id="@+id/linearLayout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/ic_launcher"
>
<Button
android:text="Button"
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
</Button>
<com.example.oncanvas
android:id="@+id/drawView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
</com.example.oncanvas>
</LinearLayout>
Canvas is the place or medium where perfroms/executes the operation of drawing, and Bitmap is responsible for storing the pixel of the picture you draw.
Its just a clue..Add your code
@Override
public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) {
super.draw(canvas, mapView, shadow);
// convert point to pixels
Point screenPts = new Point();
mapView.getProjection().toPixels(pointToDraw, screenPts);
// add marker
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.marker);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 24, null); // 24 is the height of image
return true;
}
}
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