This is an attempt to understand a portion of ITEM 40: Design Method Signatures Carefully from Effective Java 2nd Edition.
One of the things suggested to improve method signature readability is to aim for four or fewer parameters. It is suggested that longer parameter lists be managed by using a variety of techniques one of which is as follows :
A third technique that combines aspects of the first two is to adapt the Builder pattern (Item 2) from object construction to method invocation. If you have a method with many parameters, especially if some of them are optional, it can be beneficial to define an object that represents all of the parameters, and to allow the client to make multiple “setter” calls on this object, each of which sets a single parameter or a small, related group. Once the desired parameters have been set, the client invokes the object’s “execute” method, which does any final validity checks on the parameters and performs the actual computation.
I am familiar with the Builder pattern as it is used for object construction, but am not sure whether I have correctly understood how to adapt it to method invocation.
Here is what I have thus far :
( I have attempted to improve the method invocation for the move
method)
public class Space {
public static class Builder {
// Required parameters
private final int x;
private final int y;
private final int z;
// optional params
private long time = 0;
public Builder(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public Builder time(long val) {
time = val;
return this;
}
public void move() {
if (x == 0 || y == 0 || z == 0) {
throw new IllegalArgumentException("Cannot move to the centre of the universe");
}
// Do the actual work here
}
}
// public void move(int x, int y, int z, long time) {
// // Do the work here
// }
public static void main(String[] args) {
new Builder(1, 1, -1).time(1234).move();
}
}
Is my interpretation of Joshua Bloch's advice correct ?
The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the Builder design pattern is to separate the construction of a complex object from its representation. It is one of the Gang of Four design patterns.
The method invocation statement calls a method defined for the class of a reference variable. This statement is used for methods of user classes, system classes, and external classes. You can invoke any method defined for the class of the reference variable or any inherited method from the variable's superclasses.
Builder pattern aims to “Separate the construction of a complex object from its representation so that the same construction process can create different representations.” It is used to construct a complex object step by step and the final step will return the object.
The way that I see it, you'd have your builder class associated with the parent class (like with a non-static inner class) and clients would use it like this:
Space space = new Space();
...
Space.MoveBuilder moveBuilder = space.new MoveBuilder(1, 1, -1);
moveBuilder.setTime(1234);
moveBuilder.execute();
It could be further simplified by using a fluent builder and a factory method:
space.startMove(1, 1, -1).withTime(1234).endMove();
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