I have a number of unrelated types that all support the same operations through overloaded free functions (ad hoc polymorphism):
struct A {};
void use(int x) { std::cout << "int = " << x << std::endl; }
void use(const std::string& x) { std::cout << "string = " << x << std::endl; }
void use(const A&) { std::cout << "class A" << std::endl; }
As the title of the question implies, I want to store instances of those types in an heterogeneous container so that I can use()
them no matter what concrete type they are. The container must have value semantics (ie. an assignment between two containers copies the data, it doesn't share it).
std::vector<???> items;
items.emplace_back(3);
items.emplace_back(std::string{ "hello" });
items.emplace_back(A{});
for (const auto& item: items)
use(item);
// or better yet
use(items);
And of course this must be fully extensible. Think of a library API that takes a vector<???>
, and client code that adds its own types to the already known ones.
The usual solution is to store (smart) pointers to an (abstract) interface (eg. vector<unique_ptr<IUsable>>
) but this has a number of drawbacks -- from the top of my head:
int
and string
and what not... Not to mention the decreased reusability/composability due to the free member functions becoming intimately tied to the interface (virtual member functions).vec1 = vec2
is impossible if we use unique_ptr
(forcing me to manually perform deep copies), or both containers end up with shared state if we use shared_ptr
(which has its advantages and disadvantages -- but since I want value semantics on the container, again I am forced to manually perform deep copies).clone()
function which has to be implemented in every single derived class. Can you seriously think of something more boring than that?
To sum it up: this adds a lot of unnecessary coupling and requires tons of (arguably useless) boilerplate code. This is definitely not satisfactory but so far this is the only practical solution I know of.
I have been searching for a viable alternative to subtype polymorphism (aka. interface inheritance) for ages. I play a lot with ad hoc polymorphism (aka. overloaded free functions) but I always hit the same hard wall: containers have to be homogeneous, so I always grudgingly go back to inheritance and smart pointers, with all the drawbacks already listed above (and probably more).
Ideally, I'd like to have a mere vector<IUsable>
with proper value semantics, without changing anything to my current (absence of) type hierarchy, and keep ad hoc polymorphism instead of requiring subtype polymorphism.
Is this possible? If so, how?
It is possible. There are several alternative approaches to your problem. Each one has different advantages and drawbacks (I will explain each one):
boost::variant
and visitation.For the first alternative you need to create an interface like this:
class UsableInterface
{
public:
virtual ~UsableInterface() {}
virtual void use() = 0;
virtual std::unique_ptr<UsableInterface> clone() const = 0;
};
Obviously, you don't want to implement this interface by hand everytime you have a new type having the use()
function. Therefore, let's have a template class which does that for you.
template <typename T> class UsableImpl : public UsableInterface
{
public:
template <typename ...Ts> UsableImpl( Ts&&...ts )
: t( std::forward<Ts>(ts)... ) {}
virtual void use() override { use( t ); }
virtual std::unique_ptr<UsableInterface> clone() const override
{
return std::make_unique<UsableImpl<T>>( t ); // This is C++14
// This is the C++11 way to do it:
// return std::unique_ptr<UsableImpl<T> >( new UsableImpl<T>(t) );
}
private:
T t;
};
Now you can actually already do everything you need with it. You can put these things in a vector:
std::vector<std::unique_ptr<UsableInterface>> usables;
// fill it
And you can copy that vector preserving the underlying types:
std::vector<std::unique_ptr<UsableInterface>> copies;
std::transform( begin(usables), end(usables), back_inserter(copies),
[]( const std::unique_ptr<UsableInterface> & p )
{ return p->clone(); } );
You probably don't want to litter your code with stuff like this. What you want to write is
copies = usables;
Well, you can get that convenience by wrapping the std::unique_ptr
into a class which supports copying.
class Usable
{
public:
template <typename T> Usable( T t )
: p( std::make_unique<UsableImpl<T>>( std::move(t) ) ) {}
Usable( const Usable & other )
: p( other.clone() ) {}
Usable( Usable && other ) noexcept
: p( std::move(other.p) ) {}
void swap( Usable & other ) noexcept
{ p.swap(other.p); }
Usable & operator=( Usable other )
{ swap(other); }
void use()
{ p->use(); }
private:
std::unique_ptr<UsableInterface> p;
};
Because of the nice templated contructor you can now write stuff like
Usable u1 = 5;
Usable u2 = std::string("Hello usable!");
And you can assign values with proper value semantics:
u1 = u2;
And you can put Usables in an std::vector
std::vector<Usable> usables;
usables.emplace_back( std::string("Hello!") );
usables.emplace_back( 42 );
and copy that vector
const auto copies = usables;
You can find this idea in Sean Parents talk Value Semantics and Concepts-based Polymorphism. He also gave a very brief version of this talk at Going Native 2013, but I think this is to fast to follow.
Moreover, you can take a more generic approach than writing your own Usable
class and forwarding all the member functions (if you want to add other later). The idea is to replace the class Usable
with a template class. This template class will not provide a member function use()
but an operator T&()
and operator const T&() const
. This gives you the same functionality, but you don't need to write an extra value class every time you facilitate this pattern.
The template class boost::variant
is exactly that and provides something like a C style union
but safe and with proper value semantics. The way to use it is this:
using Usable = boost::variant<int,std::string,A>;
Usable usable;
You can assign from objects of any of these types to a Usable
.
usable = 1;
usable = "Hello variant!";
usable = A();
If all template types have value semantics, then boost::variant
also has value semantics and can be put into STL containers. You can write a use()
function for such an object by a pattern that is called the visitor pattern. It calls the correct use()
function for the contained object depending on the internal type.
class UseVisitor : public boost::static_visitor<void>
{
public:
template <typename T>
void operator()( T && t )
{
use( std::forward<T>(t) );
}
}
void use( const Usable & u )
{
boost::apply_visitor( UseVisitor(), u );
}
Now you can write
Usable u = "Hello";
use( u );
And, as I already mentioned, you can put these thingies into STL containers.
std::vector<Usable> usables;
usables.emplace_back( 5 );
usables.emplace_back( "Hello world!" );
const auto copies = usables;
You can grow the functionality in two dimensions:
In the first approach I presented it is easier to add new classes. The second approach makes it easier to add new functionality.
In the first approach it it impossible (or at least hard) for client code to add new functions. In the second approach it is impossible (or at least hard) for client code to add new classes to the mix. A way out is the so-called acyclic visitor pattern which makes it possible for clients to extend a class hierarchy with new classes and new functionality. The drawback here is that you have to sacrifice a certain amount of static checking at compile-time. Here's a link which describes the visitor pattern including the acyclic visitor pattern along with some other alternatives. If you have questions about this stuff, I'm willing to answer.
Both approaches are super type-safe. There is not trade-off to be made there.
The run-time-costs of the first approach can be much higher, since there is a heap allocation involved for each element you create. The boost::variant
approach is stack based and therefore is probably faster. If performance is a problem with the first approach consider to switch to the second.
Credit where it's due: When I watched Sean Parent's Going Native 2013 "Inheritance Is The Base Class of Evil" talk, I realized how simple it actually was, in hindsight, to solve this problem. I can only advise you to watch it (there's much more interesting stuff packed in just 20 minutes, this Q/A barely scratches the surface of the whole talk), as well as the other Going Native 2013 talks.
Actually it's so simple it hardly needs any explanation at all, the code speaks for itself:
struct IUsable {
template<typename T>
IUsable(T value) : m_intf{ new Impl<T>(std::move(value)) } {}
IUsable(IUsable&&) noexcept = default;
IUsable(const IUsable& other) : m_intf{ other.m_intf->clone() } {}
IUsable& operator =(IUsable&&) noexcept = default;
IUsable& operator =(const IUsable& other) { m_intf = other.m_intf->clone(); return *this; }
// actual interface
friend void use(const IUsable&);
private:
struct Intf {
virtual ~Intf() = default;
virtual std::unique_ptr<Intf> clone() const = 0;
// actual interface
virtual void intf_use() const = 0;
};
template<typename T>
struct Impl : Intf {
Impl(T&& value) : m_value(std::move(value)) {}
virtual std::unique_ptr<Intf> clone() const override { return std::unique_ptr<Intf>{ new Impl<T>(*this) }; }
// actual interface
void intf_use() const override { use(m_value); }
private:
T m_value;
};
std::unique_ptr<Intf> m_intf;
};
// ad hoc polymorphic interface
void use(const IUsable& intf) { intf.m_intf->intf_use(); }
// could be further generalized for any container but, hey, you get the drift
template<typename... Args>
void use(const std::vector<IUsable, Args...>& c) {
std::cout << "vector<IUsable>" << std::endl;
for (const auto& i: c) use(i);
std::cout << "End of vector" << std::endl;
}
int main() {
std::vector<IUsable> items;
items.emplace_back(3);
items.emplace_back(std::string{ "world" });
items.emplace_back(items); // copy "items" in its current state
items[0] = std::string{ "hello" };
items[1] = 42;
items.emplace_back(A{});
use(items);
}
// vector<IUsable>
// string = hello
// int = 42
// vector<IUsable>
// int = 3
// string = world
// End of vector
// class A
// End of vector
As you can see, this is a rather simple wrapper around a unique_ptr<Interface>
, with a templated constructor that instantiates a derived Implementation<T>
. All the (not quite) gory details are private, the public interface couldn't be any cleaner: the wrapper itself has no member functions except construction/copy/move, the interface is provided as a free use()
function that overloads the existing ones.
Obviously, the choice of unique_ptr
means that we need to implement a private clone()
function that is called whenever we want to make a copy of an IUsable
object (which in turn requires a heap allocation). Admittedly one heap allocation per copy is quite suboptimal, but this is a requirement if any function of the public interface can mutate the underlying object (ie. if use()
took non-const references and modified them): this way we ensure that every object is unique and thus can freely be mutated.
Now if, as in the question, the objects are completely immutable (not only through the exposed interface, mind you, I really mean the whole objects are always and completely immutable) then we can introduce shared state without nefarious side effects. The most straightforward way to do this is to use a shared_ptr
-to-const instead of a unique_ptr
:
struct IUsableImmutable {
template<typename T>
IUsableImmutable(T value) : m_intf(std::make_shared<const Impl<T>>(std::move(value))) {}
IUsableImmutable(IUsableImmutable&&) noexcept = default;
IUsableImmutable(const IUsableImmutable&) noexcept = default;
IUsableImmutable& operator =(IUsableImmutable&&) noexcept = default;
IUsableImmutable& operator =(const IUsableImmutable&) noexcept = default;
// actual interface
friend void use(const IUsableImmutable&);
private:
struct Intf {
virtual ~Intf() = default;
// actual interface
virtual void intf_use() const = 0;
};
template<typename T>
struct Impl : Intf {
Impl(T&& value) : m_value(std::move(value)) {}
// actual interface
void intf_use() const override { use(m_value); }
private:
const T m_value;
};
std::shared_ptr<const Intf> m_intf;
};
// ad hoc polymorphic interface
void use(const IUsableImmutable& intf) { intf.m_intf->intf_use(); }
// could be further generalized for any container but, hey, you get the drift
template<typename... Args>
void use(const std::vector<IUsableImmutable, Args...>& c) {
std::cout << "vector<IUsableImmutable>" << std::endl;
for (const auto& i: c) use(i);
std::cout << "End of vector" << std::endl;
}
Notice how the clone()
function has disappeared (we don't need it any more, we just share the underlying object and it's no bother since it's immutable), and how copy is now noexcept
thanks to shared_ptr
guarantees.
The fun part is, the underlying objects have to be immutable, but you can still mutate their IUsableImmutable
wrapper so it's still perfectly OK to do this:
std::vector<IUsableImmutable> items;
items.emplace_back(3);
items[0] = std::string{ "hello" };
(only the shared_ptr
is mutated, not the underlying object itself so it doesn't affect the other shared references)
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