I have a template class where each template argument stands for one type of value the internal computation can handle. Templates (instead of function overloading) are needed because the values are passed as boost::any and their types are not clear before runtime.
To properly cast to the correct types, I would like to have a member list for each variadic argument type, something like this:
template<typename ...AcceptedTypes> // e.g. MyClass<T1, T2>
class MyClass {
std::vector<T1> m_argumentsOfType1;
std::vector<T2> m_argumentsOfType2; // ...
};
Or alternatively, I'd like to store the template argument types in a list, as to do some RTTI magic with it (?). But how to save them in a std::initializer_list member is also unclear to me.
Thanks for any help!
An alternate solution that doesn't use tuples is to use CRTP to create a class hierarchy where each base class is a specialization for one of the types:
#include <iostream> #include <string> template<class L, class... R> class My_class; template<class L> class My_class<L> { public: protected: L get() { return val; } void set(const L new_val) { val = new_val; } private: L val; }; template<class L, class... R> class My_class : public My_class<L>, public My_class<R...> { public: template<class T> T Get() { return this->My_class<T>::get(); } template<class T> void Set(const T new_val) { this->My_class<T>::set(new_val); } }; int main(int, char**) { My_class<int, double, std::string> c; c.Set<int>(4); c.Set<double>(12.5); c.Set<std::string>("Hello World"); std::cout << "int: " << c.Get<int>() << "\n"; std::cout << "double: " << c.Get<double>() << "\n"; std::cout << "string: " << c.Get<std::string>() << std::endl; return 0; }
As you have already been hinted, the best way is to use a tuple:
template<typename ...AcceptedTypes> // e.g. MyClass<T1, T2> class MyClass { std::tuple<std::vector<AcceptedTypes>...> vectors; };
This is the only way to multiply the "fields" because you cannot magically make it spell up the field names. Another important thing may be to get some named access to them. I guess that what you're trying to achieve is to have multiple vectors with unique types, so you can have the following facility to "search" for the correct vector by its value type:
template <class T1, class T2> struct SameType { static const bool value = false; }; template<class T> struct SameType<T, T> { static const bool value = true; }; template <typename... Types> class MyClass { public: typedef std::tuple<vector<Types>...> vtype; vtype vectors; template<int N, typename T> struct VectorOfType: SameType<T, typename std::tuple_element<N, vtype>::type::value_type> { }; template <int N, class T, class Tuple, bool Match = false> // this =false is only for clarity struct MatchingField { static vector<T>& get(Tuple& tp) { // The "non-matching" version return MatchingField<N+1, T, Tuple, VectorOfType<N+1, T>::value>::get(tp); } }; template <int N, class T, class Tuple> struct MatchingField<N, T, Tuple, true> { static vector<T>& get(Tuple& tp) { return std::get<N>(tp); } }; template <typename T> vector<T>& access() { return MatchingField<0, T, vtype, VectorOfType<0, T>::value>::get(vectors); } };
Here is the testcase so you can try it out:
int main( int argc, char** argv ) { int twelf = 12.5; typedef reference_wrapper<int> rint; MyClass<float, rint> mc; vector<rint>& i = mc.access<rint>(); i.push_back(twelf); mc.access<float>().push_back(10.5); cout << "Test:\n"; cout << "floats: " << mc.access<float>()[0] << endl; cout << "ints: " << mc.access<rint>()[0] << endl; //mc.access<double>(); return 0; }
If you use any type that is not in the list of types you passed to specialize MyClass (see this commented-out access for double), you'll get a compile error, not too readable, but gcc at least points the correct place that has caused the problem and at least such an error message suggests the correct cause of the problem - here, for example, if you tried to do mc.access<double>():
error: ‘value’ is not a member of ‘MyClass<float, int>::VectorOfType<2, double>’
One way to do such a thing, as mentioned in πάντα-ῥεῖ's comment is to use a tuple. What he didn't explain (probably to save you from yourself) is how that might look.
Here is an example:
using namespace std;
// define the abomination
template<typename...Types>
struct thing
{
thing(std::vector<Types>... args)
: _x { std::move(args)... }
{}
void print()
{
do_print_vectors(std::index_sequence_for<Types...>());
}
private:
template<std::size_t... Is>
void do_print_vectors(std::index_sequence<Is...>)
{
using swallow = int[];
(void)swallow{0, (print_one(std::get<Is>(_x)), 0)...};
}
template<class Vector>
void print_one(const Vector& v)
{
copy(begin(v), end(v), ostream_iterator<typename Vector::value_type>(cout, ","));
cout << endl;
}
private:
tuple<std::vector<Types>...> _x;
};
// test it
BOOST_AUTO_TEST_CASE(play_tuples)
{
thing<int, double, string> t {
{ 1, 2, 3, },
{ 1.1, 2.2, 3.3 },
{ "one"s, "two"s, "three"s }
};
t.print();
}
expected output:
1,2,3,
1.1,2.2,3.3,
one,two,three,
There is a proposal to allow this kind of expansion, with the intuitive syntax: P1858R1 Generalized pack declaration and usage. You can also initialize the members and access them by index. You can even support structured bindings by writing using... tuple_element = /*...*/
:
template <typename... Ts>
class MyClass {
std::vector<Ts>... elems;
public:
using... tuple_element = std::vector<Ts>;
MyClass() = default;
explicit MyClass(std::vector<Ts>... args) noexcept
: elems(std::move(args))...
{
}
template <std::size_t I>
requires I < sizeof...(Ts)
auto& get() noexcept
{
return elems...[I];
}
template <std::size_t I>
requires I < sizeof...(Ts)
const auto& get() const
{
return elems...[I];
}
// ...
};
Then the class can be used like this:
using Vecs = MyClass<int, double>;
Vecs vecs{};
vecs.[0].resize(3, 42);
std::array<double, 4> arr{1.0, 2.0, 4.0, 8.0};
vecs.[1] = {arr.[:]};
// print the elements
// note the use of vecs.[:] and Vecs::[:]
(std::copy(vecs.[:].begin(), vecs.[:].end(),
std::ostream_iterator<Vecs::[:]>{std::cout, ' '},
std::cout << '\n'), ...);
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