I'm learning AS3, and am a bit confused as to what a static variable or method does, or how it differs from a method or variable without this keyword. This should be simple enough to answer, I think.
static
specifies that a variable, constant or method belongs to the class instead of the instances of the class. static
variable, function or constant can be accessed without creating an instance of the class i.e SomeClass.staticVar
. They are not inherited by any subclass and only classes (no interfaces) can have static members.
A static
function can not access any non-static members (variables, constants or functions) of the class and you can not use this
or super
inside a static function. Here is a simple example.
public class SomeClass
{
private var s:String;
public static constant i:Number;
public static var j:Number = 10;
public static function getJ():Number
{
return SomeClass.j;
}
public static function getSomeString():String
{
return "someString";
}
}
In the TestStatic, static variables and functions can be accessed without creating an instance of SomeClass.
public class TestStaic
{
public function TestStaic():void
{
trace(SomeClass.j); // prints 10
trace(SomeClass.getSomeString()); //prints "someString"
SomeClass.j++;
trace(SomeClass.j); //prints 11
}
}
A static variable or method is shared by all instances of a class. That's a pretty decent definition, but may not actually make it as clear as an example...
So in a class Foo
maybe you'd want to have a static variable fooCounter
to keep track of how many Foo
's have been instantiated. (We'll just ignore thread safety for now).
public class Foo {
private static var fooCounter:int = 0;
public function Foo() {
super();
fooCounter++;
}
public static function howManyFoos():int {
return fooCounter;
}
}
So each time that you make a new Foo()
in the above example, the counter gets incremented. So at any time if we want to know how many Foo
's there are, we don't ask an instance for the value of the counter, we ask the Foo
class since that information is "static" and applies to the entireFoo
class.
var one:Foo = new Foo();
var two:Foo = new Foo();
trace("we have this many Foos: " + Foo.howManyFoos()); // should return 2
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With