I'm trying to make a little program with Qt. I have a main.cpp
with the following code:
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
viewer.showExpanded();
return app->exec();
}
int reken_tijden_uit(){
return true;
}
and I have a .qml
file:
import QtQuick 1.1
Rectangle {
width: 360
height: 360
Text {
text: qsTr("Hello World")
anchors.centerIn: parent
}
MouseArea {
anchors.fill: parent
onClicked: {
Qt.quit();
}
}
}
Now, when I click on the MouseArea
, the program quits. What I want is that it calls the function reken_tijden_uit
in the main.cpp
file.
I've googled a lot, and searched on this site to. I've found a couple of answers, but I didn't get one working.
So what code do I put where so I can call the function reken_tijden_uit
in C++?
Thanks in advance.
The header file looks like this:
#ifndef EIGEN_FUNCTION_HEADER_H
#define EIGEN_FUNCTION_HEADER_H
class MyObject : public QObject{
Q_OBJECT
public:
explicit MyObject (QObject* parent = 0) : QObject(parent) {}
Q_INVOKABLE int reken_tijden_uit(){
return 1;
}
};
#endif // EIGEN_FUNCTION_HEADER_H
main.cpp
:
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
#include "eigen_function_header.h"
QScopedPointer<QApplication> app(createApplication(argc, argv));
qmlRegisterType<MyObject>("com.myself", 1, 0, "MyObject");
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
viewer.showExpanded();
return app->exec();
}
and the QML file:
import QtQuick 1.1
import com.myself 1.0
Rectangle {
width: 360
height: 360
Text {
text: qsTr("Hello World")
anchors.centerIn: parent
}
MyObject {
id: myobject
}
MouseArea {
anchors.fill: parent
onClicked: {
myobject.reken_tijden_uit()
}
}
}
And the errors are as follow:
D:\*\main.cpp:6: error: 'argc' was not declared in this scope
D:\*\main.cpp:6: error: 'argv' was not declared in this scope
D:\*\main.cpp:8: error: expected constructor, destructor, or type conversion before '<' token
So what did I do wrong?
For any C++ code to be called from QML, it must reside inside a QObject . What you need to do is create a QObject descended class with your function, register it to QML, instantiate it in your QML and call the function. Note also that you have to mark your function with Q_INVOKABLE .
All QML signals are automatically available to C++, and can be connected to using QObject::connect() like any ordinary Qt C++ signal. In return, any C++ signal can be received by a QML object using signal handlers.
Show activity on this post. Define the function in your root-node ( ApplicationWindow ). This will be the last place, QML will look for a name, before it resorts to the C++ -context properties. See here to find out, how the names of variables and functions are resolved in QML.
The QQuickWidget class provides a widget for displaying a Qt Quick user interface.
For any C++ code to be called from QML, it must reside inside a QObject
.
What you need to do is create a QObject
descended class with your function, register it to QML, instantiate it in your QML and call the function.
Note also that you have to mark your function with Q_INVOKABLE
.
Code:
#ifndef EIGEN_FUNCTION_HEADER_H
#define EIGEN_FUNCTION_HEADER_H
#include <QObject>
class MyObject : public QObject{
Q_OBJECT
public:
explicit MyObject (QObject* parent = 0) : QObject(parent) {}
Q_INVOKABLE int reken_tijden_uit(){
return 1;
}
};
#endif // EIGEN_FUNCTION_HEADER_H
main.cpp:
#include <QtGui/QApplication>
#include <QtDeclarative>
#include "qmlapplicationviewer.h"
#include "eigen_function_header.h"
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
qmlRegisterType<MyObject>("com.myself", 1, 0, "MyObject");
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
viewer.showExpanded();
return app->exec();
}
QML:
import QtQuick 1.1
import com.myself 1.0
Rectangle {
width: 360
height: 360
Text {
text: qsTr("Hello World")
anchors.centerIn: parent
}
MyObject {
id: myobject
}
MouseArea {
anchors.fill: parent
onClicked: {
console.log(myobject.reken_tijden_uit())
}
}
}
As an alternative to qmlRegisterType() in main.cpp, you can also use context properties to make QObject variables available in QML. (In case you don't require to create different instances of your object with later QML).
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
viewer.showExpanded();
// add single instance of your object to the QML context as a property
// the object will be available in QML with name "myObject"
MyObject* myObject = new MyObject();
viewer.engine()->rootContext()->setContextProperty("myObject", myObject);
return app->exec();
}
In QML, you can then access the object from anywhere in your code with the given name specified in main.cpp. No additional declarations required:
MouseArea {
anchors.fill: parent
onClicked: {
myObject.reken_tijden_uit()
}
}
You can find more information on QML<->C++ communication possibilities here: https://v-play.net/cross-platform-development/how-to-expose-a-qt-cpp-class-with-signals-and-slots-to-qml
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