I want to write a simple multi threaded server-client application and I've stumbled on those two while creating tcplistenr
public void serverListenr
{
        int MessageLength=0;
        TcpListener peerListener = _infrastructure_TcpServerAndClient.CreateNewTcpListenerANDstart();
        while (true)
        {
            //var Client = peerListener.AcceptTcpClient or   peerListener.AcceptSocket(); ?? 
           new Thread(ServeData).Start(client);
        }
....
}
they have the same description
What is the difference between those two ?
AcceptTcpClient returns TcpClient, whereas AcceptSocket returns a Socket. Due to this, they can also throw different errors
Naturally your next question will be what's the difference between those two. TcpClient is a wrapper around a Socket, with some minor performance implications. See this. 
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