SortedList<TKey, TValue>.IndexOfKey(key) returns -1 if key is not in the list.
Does this mean I have to implement a binary search myself if I want to find the index of the key in the list that is greater or equal to key? Or is there something out of the box that I overlooked?
I want to get the result in O(log(n)) of course, so please no LINQ iterate and filter magic.
(In general, I'd like to have something like Java's NavigableMap functionality, i.e. features like efficient iteration over a sorted map/dictionary, but for now, an answer to the above question would suffice, I can "extension-method" my way from there somehow)
In C#, SortedList is a collection of key/value pairs which are sorted according to keys. By default, this collection sort the key/value pairs in ascending order. It is of both generic and non-generic type of collection. The generic SortedList is defined in System.
A SortedList object internally maintains two arrays to store the elements of the list; that is, one array for the keys and another array for the associated values. Each element is a key/value pair that can be accessed as a DictionaryEntry object. A key cannot be null , but a value can be.
A SortedList represents a collection of objects stored as key-value pairs that are sorted by the keys.
SortedDictionary is implemented with Binary Search Tree, while SortedList is implemented with two internal arrays for keys and values, respectively. SortedList is more memory-efficient than SortedDictionary, and SortedList is faster than SortedDictionary when it needs to go through all items at once.
So here it is, for posterity, including myself, as I'm yet again in need of a NavigableMap
in .net. BinarySearch
extension methods that work for SortedList<TKey, TValue>
and overloads that work for any IList<T>
.
public static class BinarySearch4All
{
public static int BinarySearch<TKey, TValue>(this SortedList<TKey, TValue> sortedList,
TKey value, IComparer<TKey> comparer = null)
{
return BinarySearch(sortedList, 0, sortedList.Count, value, comparer);
}
public static int BinarySearch<TKey, TValue>(this SortedList<TKey, TValue> sortedList,
int index, int length, TKey value, IComparer<TKey> comparer = null)
{
return BinarySearch(sortedList.Keys, index, length, value, comparer);
}
public static int BinarySearch<T>(this IList<T> list, T value, IComparer<T> comparer = null)
{
return BinarySearch(list, 0, list.Count, value, comparer);
}
// algorithm courtesy of http://referencesource.microsoft.com/#mscorlib/system/collections/generic/arraysorthelper.cs#114ea99d8baee1be
public static int BinarySearch<T>(this IList<T> list, int index, int length,
T value, IComparer<T> comparer = null)
{
if (comparer == null)
comparer = Comparer<T>.Default;
int lo = index;
int hi = index + length - 1;
while (lo <= hi)
{
int i = lo + ((hi - lo) >> 1);
int order = comparer.Compare(list[i], value);
if (order == 0) return i;
if (order < 0)
lo = i + 1;
else
hi = i - 1;
}
return ~lo;
}
}
N.B. I wonder why there is no IRandomAccess<T>
in .net, which at least IList<T>
and arrays would derive from.
SortedList<TKey, TValue>
could actually derive from IRandomAccess<TKey>
, as well as IRandomAccess<TValue>
and IRandomAccess<KeyValuePair<TKey, TValue>>
.
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