Type it and press Ctrl+Alt+W + W . Another way to console. log your variables is to simply place your mouse cursor on them and then wrap them on the line below with Ctrl+Alt+W + Down or the line above with Ctrl+Alt+W + Up .
js, console. log() method is used to display the message on the console. By default, the console. log() method prints on console with trailing newline.
The console.log() method is used to write messages to these consoles. For example, let sum = 44; console.log(sum); // 44. Run Code.
The console. log() is a function in JavaScript which is used to print any kind of variables defined before in it or to just print any message that needs to be displayed to the user.
This is an old question and All the answers provided are overly hackey, have MAJOR cross browser issues, and don't provide anything super useful. This solution works in every browser and reports all console data exactly as it should. No hacks required and one line of code Check out the codepen.
var debug = console.log.bind(window.console)
Create the switch like this:
isDebug = true // toggle this to turn on / off for global controll
if (isDebug) var debug = console.log.bind(window.console)
else var debug = function(){}
Then simply call as follows:
debug('This is happening.')
You can even take over the console.log with a switch like this:
if (!isDebug) console.log = function(){}
If you want to do something useful with that.. You can add all the console methods and wrap it up in a reusable function that gives not only global control, but class level as well:
var Debugger = function(gState, klass) {
this.debug = {}
if (gState && klass.isDebug) {
for (var m in console)
if (typeof console[m] == 'function')
this.debug[m] = console[m].bind(window.console, klass.toString()+": ")
}else{
for (var m in console)
if (typeof console[m] == 'function')
this.debug[m] = function(){}
}
return this.debug
}
isDebug = true //global debug state
debug = Debugger(isDebug, this)
debug.log('Hello log!')
debug.trace('Hello trace!')
Now you can add it to your classes:
var MyClass = function() {
this.isDebug = true //local state
this.debug = Debugger(isDebug, this)
this.debug.warn('It works in classses')
}
I liked @fredrik's answer, so I rolled it up with another answer which splits the Webkit stacktrace, and merged it with @PaulIrish's safe console.log wrapper. "Standardizes" the filename:line
to a "special object" so it stands out and looks mostly the same in FF and Chrome.
Testing in fiddle: http://jsfiddle.net/drzaus/pWe6W/
_log = (function (undefined) {
var Log = Error; // does this do anything? proper inheritance...?
Log.prototype.write = function (args) {
/// <summary>
/// Paulirish-like console.log wrapper. Includes stack trace via @fredrik SO suggestion (see remarks for sources).
/// </summary>
/// <param name="args" type="Array">list of details to log, as provided by `arguments`</param>
/// <remarks>Includes line numbers by calling Error object -- see
/// * http://paulirish.com/2009/log-a-lightweight-wrapper-for-consolelog/
/// * https://stackoverflow.com/questions/13815640/a-proper-wrapper-for-console-log-with-correct-line-number
/// * https://stackoverflow.com/a/3806596/1037948
/// </remarks>
// via @fredrik SO trace suggestion; wrapping in special construct so it stands out
var suffix = {
"@": (this.lineNumber
? this.fileName + ':' + this.lineNumber + ":1" // add arbitrary column value for chrome linking
: extractLineNumberFromStack(this.stack)
)
};
args = args.concat([suffix]);
// via @paulirish console wrapper
if (console && console.log) {
if (console.log.apply) { console.log.apply(console, args); } else { console.log(args); } // nicer display in some browsers
}
};
var extractLineNumberFromStack = function (stack) {
/// <summary>
/// Get the line/filename detail from a Webkit stack trace. See https://stackoverflow.com/a/3806596/1037948
/// </summary>
/// <param name="stack" type="String">the stack string</param>
if(!stack) return '?'; // fix undefined issue reported by @sigod
// correct line number according to how Log().write implemented
var line = stack.split('\n')[2];
// fix for various display text
line = (line.indexOf(' (') >= 0
? line.split(' (')[1].substring(0, line.length - 1)
: line.split('at ')[1]
);
return line;
};
return function (params) {
/// <summary>
/// Paulirish-like console.log wrapper
/// </summary>
/// <param name="params" type="[...]">list your logging parameters</param>
// only if explicitly true somewhere
if (typeof DEBUGMODE === typeof undefined || !DEBUGMODE) return;
// call handler extension which provides stack trace
Log().write(Array.prototype.slice.call(arguments, 0)); // turn into proper array
};//-- fn returned
})();//--- _log
This also works in node, and you can test it with:
// no debug mode
_log('this should not appear');
// turn it on
DEBUGMODE = true;
_log('you should', 'see this', {a:1, b:2, c:3});
console.log('--- regular log ---');
_log('you should', 'also see this', {a:4, b:8, c:16});
// turn it off
DEBUGMODE = false;
_log('disabled, should not appear');
console.log('--- regular log2 ---');
You can maintain line numbers and output the log level with some clever use of Function.prototype.bind
:
function setDebug(isDebug) {
if (window.isDebug) {
window.debug = window.console.log.bind(window.console, '%s: %s');
} else {
window.debug = function() {};
}
}
setDebug(true);
// ...
debug('level', 'This is my message.'); // --> level: This is my message. (line X)
Taking it a step further, you could make use of the console
's error/warning/info distinctions and still have custom levels. Try it!
function setDebug(isDebug) {
if (isDebug) {
window.debug = {
log: window.console.log.bind(window.console, '%s: %s'),
error: window.console.error.bind(window.console, 'error: %s'),
info: window.console.info.bind(window.console, 'info: %s'),
warn: window.console.warn.bind(window.console, 'warn: %s')
};
} else {
var __no_op = function() {};
window.debug = {
log: __no_op,
error: __no_op,
warn: __no_op,
info: __no_op
}
}
}
setDebug(true);
// ...
debug.log('wat', 'Yay custom levels.'); // -> wat: Yay custom levels. (line X)
debug.info('This is info.'); // -> info: This is info. (line Y)
debug.error('Bad stuff happened.'); // -> error: Bad stuff happened. (line Z)
From: How to get JavaScript caller function line number? How to get JavaScript caller source URL?
the Error
object has a line number property(in FF). So something like this should work:
var err = new Error();
Global.console.log(level + ': '+ msg + 'file: ' + err.fileName + ' line:' + err.lineNumber);
In Webkit browser you have err.stack
that is a string representing the current call stack. It will display the current line number and more information.
UPDATE
To get the correct linenumber you need to invoke the error on that line. Something like:
var Log = Error;
Log.prototype.write = function () {
var args = Array.prototype.slice.call(arguments, 0),
suffix = this.lineNumber ? 'line: ' + this.lineNumber : 'stack: ' + this.stack;
console.log.apply(console, args.concat([suffix]));
};
var a = Log().write('monkey' + 1, 'test: ' + 2);
var b = Log().write('hello' + 3, 'test: ' + 4);
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