I'm looking for a 2d framework with such things as layers/particles/screen manager/sprite batch/parallax/etc coded in c++ out there? I'm looking for somethings that doesn't necessarily have graphics, because I want to add it on to airplay sdk. Or something I can easily rewire to do the graphics through airplay.
EDIT: I found what I needed: cocos2d was potted to c++ and airplay sdk (cocos2d-x). Thanks for the answers anyways!
It may be a bit to hands on, you seem to be looking for more an engine, but you could definetly use http://www.libsdl.org/ for what you've requested (2D screen manager), also is quite an easy stepup to using sprites.
It may just be a bit more work than a simple plug and play or 'rewire'.
Check out Cairo Graphics, it is 2D engine with multi layer support, and it can output to both screen and PDF.
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