I think the question is quite self-explanatory. I want to implement a simple zoom function using a JSlider
like in Windows Live Photo Gallery for instance.
I've had a quick look online but all the code I've tried to use appears to have errors when I copy it into Eclipse. I don't really want to use a third-party library either as the application may be sold under a company name. Plus, I'm beginning to realise that there may be some safety precautions required in order to prevent errors, but I do not know what these will be.
So, if anybody can provide me with some Java code to zoom in and out of images it would be greatly appreciated.
P.S. I plan to use the Image as an ImageIcon
inside of a JLabel
which will be added to a JScrollPane
.
In Java, there is having a class “Robot”. Robot class having the “keyPress” and “ keyRelease ” methods. Using these methods we handle the zoom in and the zoom out. keyPress() method send an event to press the control, add or subtract key, and keyRelease() method send an event to release the pressed key.
View > Appearance > Zoom In (Ctrl+=) - increase the Zoom level. View > Appearance > Zoom Out (Ctrl+-) - decrease the Zoom level.
The simplest way to scale an image in Java is to use the AffineTransformOp class. You can load an image into Java as a BufferedImage and then apply the scaling operation to generate a new BufferedImage. You can use Java's ImageIO or a third-party image library such as JDeli to load and save the image.
You can resize an image in Java using the getScaledInstance() function, available in the Java Image class. We'll use the BufferedImage class that extends the basic Image class. It stores images as an array of pixels.
You can easily achieve this by using scale transforms on the original image.
Assuming your the current image width newImageWidth
, and the current image height newImageHeight
, and the current zoom level zoomLevel
, you can do the following:
int newImageWidth = imageWidth * zoomLevel;
int newImageHeight = imageHeight * zoomLevel;
BufferedImage resizedImage = new BufferedImage(newImageWidth , newImageHeight, imageType);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, newImageWidth , newImageHeight , null);
g.dispose();
Now, replace the original image, originalImage
, in your display area by resizedImage
.
You can also use it as follows :
public class ImageLabel extends JLabel{
Image image;
int width, height;
public void paint(Graphics g) {
int x, y;
//this is to center the image
x = (this.getWidth() - width) < 0 ? 0 : (this.getWidth() - width);
y = (this.getHeight() - width) < 0 ? 0 : (this.getHeight() - width);
g.drawImage(image, x, y, width, height, null);
}
public void setDimensions(int width, int height) {
this.height = height;
this.width = width;
image = image.getScaledInstance(width, height, Image.SCALE_FAST);
Container parent = this.getParent();
if (parent != null) {
parent.repaint();
}
this.repaint();
}
}
Then you can put it to your frame and with the method that zooms with a zooming factor, for which I used percent values.
public void zoomImage(int zoomLevel ){
int newWidth, newHeight, oldWidth, oldHeight;
ImagePreview ip = (ImagePreview) jLabel1;
oldWidth = ip.getImage().getWidth(null);
oldHeight = ip.getImage().getHeight(null);
newWidth = oldWidth * zoomLevel/100;
newHeight = oldHeight * zoomLevel/100;
ip.setDimensions(newHeight, newWidth);
}
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