I'm supposed to write a program that does 2 + 2 = 4 and 2.2 + 2 = 4.2.
I've already done it so that it treats everything as a floating point, but that's "wrong". I have to distinguish them. Here's what I have so far:
%{
#include <stdio.h>
#include <ctype.h>
%}
%token <dval> FLOAT
%token <ival> INTEGER
%union
{
float dval;
int ival;
}
%type <dval> command exp term factor
%%
command : exp {printf("%f\n",$1);}
;
exp : exp '+' term {$$ = $1 + $3;}
| exp '-' term {$$ = $1 - $3;}
| term {$$ = $1;}
;
term : term '*' factor {$$ = $1 * $3;}
| factor {$$ = $1;}
;
factor : '(' exp ')' {$$ = $2;}
| FLOAT {$$ = $1;}
| INTEGER {$$ = $1;}
;
%%
int main()
{
return yyparse();
}
int yylex()
{
int c;
while( (c=getchar()) == ' ');
if( isdigit(c) )
{
ungetc(c, stdin);
float f1;
scanf("%f", &f1);
int i1 = (int) f1;
if(f1 == 0)
{
yylval.ival = 0;
return INTEGER;
}
else if( (((float) i1) / f1 ) == 1)
{
yylval.ival = i1;
return INTEGER;
}
else
{
yylval.dval = f1;
return FLOAT;
}
//scanf("%f",&yylval.dval);
//return(NUMBER);
}
if(c == '\n') return 0;
return c;
}
int yyerror(char *s)
{
fprintf(stderr,"%s\n",s);
return 0;
}
The problem I have is that each expression can only have 1 type. Right now everything is basically float, so while the operations are right, this isn't the right solution.
I thought about defining more expressions, basically having factor_int and factor_float, and then replacing everything in it, but that seems really wrong. I have no idea how to get this done though, and the tutorials I've seen haven't really helped me.
Basically you can do something like this:
%{
#include <stdio.h>
#include <ctype.h>
struct number
{
union
{
int ival;
float fval;
}
char type;
}
char INT_TYPE = 1;
char FLOAT_TYPE = 2;
%}
%union
{
struct number value;
}
%token <value> FLOAT INTEGER command exp term factor
int yylex()
{
...
if(f1 == 0)
{
yylval.value.type = INT_TYPE;
yylval.value.ival = 0
}
...
}
and so on..
in this way you can check operands when reducing rules being sure to generate new correct types.. for example:
exp : exp '+' term {
if ($1.type == INT_TYPE && $3.type == INT_TYPE)
{
$$.type = INT_TYPE;
$$.ival = $1.ival + $3.ival;
}
else if ($1.type == INT_TYPE && $3.type == FLOAT_TYPE)
{
// this is a sort of implicit conversion to float
$$.type = FLOAT_TYPE;
$$.fval = $1.ival + $3.fval;
}
// and so on
}
PS. I did something similar with Flex+Bison, I don't know if everything is supported as well as in Lex+Yacc but I think so..
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With