It is advantageous in my application if I preload certain images. I do this correctly, in AsyncTask, as it is written in the official documentation. But I have a problem/question about when they should be set.
I'll show code snippets. Note that it's simplified (their interoperability is better in my real code, it checks for nulls, etc.).
Let's see the original (non-preloaded) version first:
<ImageView
android:id="@+id/imageViewMyGraphicalImageElement"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:scaleType="centerCrop"
android:src="@drawable/my_graphical_element" >
</ImageView>
The preloaded version has the following XML (notice that the src attribute is missing):
<ImageView
android:id="@+id/imageViewMyGraphicalImageElement"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:scaleType="centerCrop">
</ImageView>
And a snippet from the preload code:
sBitmap = bitmapBitmapFactory.decodeResource(context.getResources(), R.drawable.my_graphical_element, options);
// 'sBitmap' is a Bitmap reference, while 'options' is BitmapFactory.Options
Finally, the place where I set it:
setContentView(R.layout.main);
...
ImageView imageViewMyGraphicalImageElement= (ImageView) findViewById(R.id.imageViewMyGraphicalImageElement);
imageViewMyGraphicalImageElement.setImageBitmap(sBitmap);
Question: Obviously, the xml-based solution knows about the image before setContentView(...) is called. The preload version sets the image after that call. Is there any difference? Can some autoscaling or other things done by the system be skipped due to this?
I just wrote up an article for this. Wish to be able to answer your question.
https://plus.google.com/112740367348600290235/posts/VNAfFLDcKrw
ImageView
has 4 APIs to specify the image. Which one to use? What is the difference?
ImageView
, by the name, is used to display an image. But what is a image? A Bitmap
is-a image, not hard to understand and we use setImageBitmap
for that purpose. However, internally, the ImageView
has-a Drawable
but not a Bitmap
and that is what setImageDrawable
for. When you call setImageBitmap
, internally, first the bitmap will be wrapped to BitmapDrawable
, which IS-A Drawable
, and then call setImageDrawable
.
Here is the code.
public void setImageBitmap(Bitmap bm) {
setImageDrawable(new BitmapDrawable(mContext.getResources(), bm));
}
So, what about the 3 and 4 API?
You should already know that that are bunches of ways to create a bitmap, from a file path, from the Uri, or from the resource file.
BitmapFactory.decodeFile(String pathName)
BitmapFactory.decodeStream(Inputstream)
BitmapFactory.decodeResource(Resource res, int id)
BitmapFactory.decodeByteArray(byte[] data)
Aware of this, it is easy to understand setImageResource
/setImageUri
is just same as setImageBitmap
.
To sum up, setImageDrawable
is the primitive function other APIs rely on. The other 3 are just helper methods making you write less code.
In addition, it is very important to keep in mind that ImageView
actually has-a Drawable
, which not necessarily to be a BitmapDrawable
! You could set any Drawable
to the Image view.
Besides setting the Drawable
through Java API, you could also using XML attribution to set the source Drawable
for ImageView
. See example below. Note that the shape could be either an image file (.png, .jpg, .bmp) or xml file.
<ImageView
android:layout_width="match_parent"
android:layout_height="50dip"
android:src="@drawable/shape"/>
shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
<gradient android:startColor="#FFFF0000" android:endColor="#80FF00FF" android:angle="270"/>
<padding android:left="7dp" android:top="7dp android:right="7dp" android:bottom="7dp" />
<corners android:radius="8dp" />
</shape>
There is no difference at all. You can consider that all the ImageView
constructor does with the android:src
attribute is call setImageResource
.
Update: Actually it uses setImageDrawable
, this is the actual code for ImageView
constructor taking attributes:
Drawable d = a.getDrawable(com.android.internal.R.styleable.ImageView_src);
if (d != null) {
setImageDrawable(d);
}
Reference: ImageView.java
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