I'm following the Stanford iOS development lectures and I have a Calculator brain class which has been alloc init
in a controller but I haven't release
d it in the dealloc
.
- (CalculatorBrain *)brain
{
if (!brain)
brain = [[CalculatorBrain alloc] init];
return brain;
}
I ran from XCode -> Run with Performance Tool and the app started and no leaks appeared, I then clicked the home button in the iOS Simulator and nothing, I then double clicked the home button and closed the app and still nothing.
I also did Build & Analyse and it didnt spot anything
Could you let me know why its not picking it up?
Diagnose the Memory LeakChoose “Xcode” in the top left of the screen. Expand “Open Developer Tool,” and select “Instruments” Now choose “Leaks,” and make sure you have chosen your target app and device at the top (“Choose a profiling template for…”):
Memory leaks happen when 2 or more objects hold strong references to each other and this causes a retain cycle. Breaking the retain cycle will fix the memory leak. Adding both Instruments and the memory graph debugger to your tool belt can help catchy pesky issues early and often.
It appears as if there is no detectable leak. Look at this line:
brain = [[CalculatorBrain alloc] init];
As long as brain
points to an object, that object won't be considered a "memory leak". If at some point you do this,
brain = nil;
Then the leak will register. Deallocating the container object will also achieve this, but are you sure it's being deallocated? (It won't be deallocated when your program exits, for example.)
The problem: Leak detectors cannot detect all memory leaks -- this is a mathematically proven fact. Most detectors only detect unreachable objects, and many leak detectors are especially susceptible to false negatives -- in C it is hard to tell the difference at runtime between a pointer and an integer.
Edit: It sounds like your application only ever creates one instance of the controller, which only creates one instance of CalculatorBrain
. If you think about what a memory leak really is, you can define it as unused memory that your program does not release back to the operating system.
CalculatorBrain
is always in use and therefore it is not a leak. If you want to create a leak to see what it looks like, you could create a new CalculatorBrain
multiple times while your program is running, but forget to release the unused versions. In this scenario, as your program runs, more and more instances of CalculatorBrain
would accumulate. On iOS and other embedded systems, this will generally crash your program. On a modern 64 bit computer it will gradually fill up the available swap space until you run out of swap, address space, or some other resource -- causing the program to crash or making the system very unresponsive.
Standard practice is to not care about deallocating objects which are supposed to exist for the entire program's run.
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