I have Unity3D project and I built it for iOS. If I run it using XCode's simulator it works fine. But if I want to compile it for "iOS Device" or for a physical device connected to my Mac, I get lots of errors and as a result I can't create an Archive. For a testing purpose, I even created an empty Unity3D project, built it for iOS and still get the same errors, although this project does absolutely nothing. The errors are the following:
ld: library not found for -liPhone-lib
clang: error: linker command failed with exit code 1 (use -v to see invocation)
And these are the settings I use:
I use XCode 5.1.1 and Unity 4.5.1 (previously even tried 4.3.2)
How can I build the project and create the Archive?
I've run into the same issue some time ago and it was fixed by replacing quotes under library search path:
replace
"$(SRCROOT)/Libraries"
with
$(SRCROOT)/Libraries
more: http://answers.unity3d.com/questions/538363/error-when-i-updated-to-xcode-5-to-get-import-to-i.html
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