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Xcode build failure "Undefined symbols for architecture x86_64"

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How do I fix undefined symbol in XCode?

The error Undefined symbols for architecture arm64: "_OBJC_CLASS_$_SKAdImpression" during the iOS build usually happens if XCode or CocoaPods version is lower than required. To fix it update XCode to 12.5 or higher and CocoaPods to 1.10. 0 or higher.

What is undefined symbols for architecture x86_64?

Why Is the Undefined Symbols for Architecture x86_64: Error Happening? This error is happening due to the lack of included values inside the declared statements in your code. The browser is going to render the information incorrectly and show this error, especially if you are working with Main and Similarity tools.

What does undefined symbol mean in XCode?

Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_xxx", referenced from: objc-class-ref in yyy.o. This generally means, you are calling "xxx" (it may be a framework or class) from the class "yyy". The compiler can not locate the "xxx" so this error occurs.

Why is there an undefined symbol error?

A symbol remains undefined when a symbol reference in a relocatable object is never matched to a symbol definition. Similarly, if a shared object is used to create a dynamic executable and leaves an unresolved symbol definition, an undefined symbol error results.


It looks like you are missing including the IOBluetooth.framework in your project. You can add it by:

  • Clicking on your project in the upper left of the left pane (the blue icon).

  • In the middle pane, click on the Build Phases tab.

  • Under "Link Binary With Libraries", click on the plus button.

  • Find the IOBluetooth.framework from the list and hit Add.

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This will make sure that the IOBluetooth.framework definitions are found by the linker. You can see that the framework is a member of your target by clicking on the framework in the left pane and seeing the framework's target membership in the right pane (note I've moved the framework under the Frameworks group for organization purposes):

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UPD

Apple requires to use arm64 architecture. Do not use x32 libraries in your project

So the answer below is not correct anymore!


Old answer

The new Xcode 5.1 sets the architecture armv7,armv7s,and arm64 as default.

And sometimes the error "build failure “Undefined symbols for architecture x86_64”" may be caused by this. Because, some libs (not Apple's) were compiled for x32 originally and doesn't support x64.

So what you need, is to change the "Architectures" for your project target like this

NB. If you're using Cocoapods - you should do the same for "Pods" target.

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Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_xxx", referenced from: objc-class-ref in yyy.o

This generally means, you are calling "xxx" (it may be a framework or class) from the class "yyy". The compiler can not locate the "xxx" so this error occurs.

You need to add the missing files(in this case "xxx") by right click on your project folder in navigator window and tap on "Add files to "YourProjectName"" option.

A popup window will open your project files in Finder. There, you can see the missing files and just add them to your project. Don't forget to check the "Copy items if needed" box. Good luck!!


I have also seen this error on Xcode 7.2 when the derived data becomes corrupted (in my case I interrupted a build and suspect that was the root cause).

So if the other solutions (notably Chris's and BraveS's which I suspect are more likely) do not fit your problem try deleting derived data (Select: Window / Projects / Derived Data -> Delete) and re-building.

(Added for reference by others - I know the original question has been answered correctly).


Under Xcode 9.0b5 you may encounter this because Xcode 9.0b5 has a bug in it where when you add source code, it does not honor the target settings. You must go in and set each file's target manually afterwords:

Xcode project with manual target membership illustration