Xcode 7† has a new way to test your UI directly, including a new testing target "iOS UI Testing Bundle" (or "OS X").
In the UI testing target, it appears there's no built-in access to the model or classes that comprise your App. E.g. [UIApplication sharedApplication]
would not be callable from your UI tests.
This implies that "app tests" and "UI tests" exist across a possibly unbridgeable chasm.
As stated here:
The problem is that Xcode’s UI testing does not allow access to the actual app.
Questions:
xcodeproj
on github.† At the time of writing, beta software.
Xcode will launch the app and run it. You can interact with the element on-screen and perform a sequence of interactions for any UI test. Whenever you interact with an element, Xcode writes the corresponding code for it into your method. To stop recording, click the Record UI Test button again.
Black-box Testing
UI Testing is a black-box testing framework. You shouldn't have to know anything about the implementation of the code you are testing.
For example, you should only care that the value on a label changes, not that the controller passed the right data to the view. You can think of UI Testing from the user of your app's perspective. She doesn't care how your ItemsViewController
works (or even that it exists), so why should the UI Tests?
Getting it to "Work"
That being said, I understand your frustration. It would be great if you could spin up a view controller and then tap around with UI Testing and making assertions. However, as of Beta 5 this is not possible.
What's interesting is that you can, however, create instances of your app's objects with a simple @testable import ModuleName
at the top of your UI Tests. Note that you can't actually interact with it via the .tap()
-like methods, as it's a UI*
class, not a XCUI*
one.
Consider Donut
to be the application's module name.
import XCTest
@testable import Donut
class DonutUITests: XCTestCase {
let app = XCUIApplication()
override func setUp() {
continueAfterFailure = false
app.launch()
}
func testItemsViewController() {
let controller = ItemsViewController()
controller.addItemButton.tap() // <---- UIButton does not respond to tap()!
}
}
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