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Xcode 6.1: file was built for x86_64 which is not the architecture being linked (i386)

I've created a Swift framework project for util/extensions that compiles and copies a .framework file to a dedicated location on my system. I want to be able to include this file into other projects (Build Phases/Link Binary with Libraries). The framework project is a Cocoa Touch Framework type project (as selected from Xcode 6.1 project template browser).

But when I try compiling a project which links the framework file, I'm getting this warning:

ld: warning: ignoring file /Users/name/Projects/Xcode/Libs/swiftutils.framework/swiftutils, file was built for x86_64 which is not the architecture being linked (i386): /Users/name/Projects/Xcode/Libs/swiftutils.framework/swiftutils

Is there anything I can do with the framework project so that it is valid for other iOS projects? It's confusing because the framework project is a Cocoa Touch Framework project which should naturally work with other Cocoa Touch (i.e. IOS) projects, shouldn't it?

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BadmintonCat Avatar asked Nov 21 '14 07:11

BadmintonCat


2 Answers

Make sure you have i386 and x86_64 listed in your Architectures in Build settings for your lib. Also set Build Active Architecture Only explicitly to No.

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dogsgod Avatar answered Oct 11 '22 14:10

dogsgod


While the accepted answer has solved the problem, here is a little more since the problems is about the architecture, literally the binary files

1. Architecture in iOS

armv64: iPhoneX, iPhone 5s-8, iPad Air - iPad Pro

armv7 : iPhone3Gs-5c, iPad WIFI(4th gen)

armv6 : iPhone - iPhone3G

the above if for real devices

i386 : 32-bit simulator

x86_64 : 64-bit simulator

the above list is downward compatible, which means iPhoneX can runs with armv6 as well, and just can not fully utilize the functions of armv64

more info about iOS architectures can be found here: https://developer.apple.com/library/content/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/DeviceCompatibilityMatrix/DeviceCompatibilityMatrix.html

2. What is Build Active Architecture Only?

If selected "Yes", it will only build your framework to the "selected device", either real devices(armv) or simulator(x86_64 or i386). For "No", it will build your framework to your list of "Valid Architectures"

By default, in debug mode, it is "Yes"; and in release more, it is "No", which can save compiling time in debug mode and ensure your release project framework runs on all architectures that you specified.

Thats why the accepted answer worked by forcing the framework to build for all architectures, however by reading more you will know what is behind and can definitely save time in compiling your framework. Of course, more control in yourself as well.

So, if you are working on a framework, and want to import to another project, if you compile the framework with Build Active Architecture Only "Yes" with simulator(i386 or x86_64), and then import to your project with Build Active Architecture Only "Yes" with a real device(armv), you will encountered this error.

Looking to the error description:

file was built for x86_64 which is not the architecture being linked (i386) will imply you build your framework in 64-bit simulator and your merged project build with 32-bit simulator.

while a more common would be:

framework file was built for x86_64 which is not the architecture being linked (arm64): which implies your framework is built in simulator while your merged project is build with real device.

3. Extracting the framework

A common practice would be right click the framework and select Show In Finder, while most developers keep the Finder open, and the newly compiled framework will replace the old one, without closing Finder and reopen again. Yes it is right, but if you switched the build target device in between, the frameworks will result in different folders. Sometimes you think you have compiled your framework but indeed it is in another folder. My suggestions would be always select Show in Finder to prevent the framework you import is not the latest one.

The two different folders: Debug-iphoneos and Debug-iphonesimulator enter image description hereenter image description here

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Edison Lo Avatar answered Oct 11 '22 14:10

Edison Lo