I'm trying to make a dynamic framework for an iOS app. Thanks to the new version of Xcode (6) we can select a Cocoa Touch Framework when we create a new project and there is no more need to add an aggregate target, run script and so to make one. I have no issue when i build the framework. But when I'm trying to use it inside an iOS app I get some architectures issues.
ld: warning: ignoring file /Library/Frameworks/MyFramework.framework/MyFramework, file was built for x86_64 which is not the architecture being linked (arm64): /Library/Frameworks/MyFramework.framework/MyFramework Undefined symbols for architecture arm64: "_OBJC_CLASS_$_MyFrameworkWebService", referenced from: objc-class-ref in AppDelegate.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) ld: warning: ignoring file /Library/Frameworks/MyFramework.framework/MyFramework, file was built for x86_64 which is not the architecture being linked (armv7): /Library/Frameworks/MyFramework.framework/MyFramework Undefined symbols for architecture armv7: "_OBJC_CLASS_$_MyFrameworkWebService", referenced from: objc-class-ref in AppDelegate.o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Well I have tried to change the settings of the framework project and target (Architectures & Build valid architecture only & Valid architectures). I've done the same thing for the iOS app project but nothing works. I think there is something I didn't understand.
For example when I build a framework for only i386 (iOS Simulator) check with the command line "xcrun lipo -info MyFramework", I have an issue that
ld: warning: ignoring file /Library/Frameworks/MyFramework.framework/MyFramework, file was built for x86_64 which is not the architecture being linked (i386)...
If someone can help me to get a framework that works for all iOS architectures including simulators.
Based on all the responses, the post on raywenderlich.com and the gist created by Chris Conway I came up with this.
Executing the following steps I was able to build a Cocoa Touch framework (including Swift and Objective-C files) that contains all architectures for both simulator and device:
Hope it helps :)
UPDATE: Fixed an error in the gist where the paths in step #3 were incorrect. Thanks to Tokuriku!!
UPDATE In Xcode 7 and 8, click File>New>Target... and there select "Other" group to select Aggregate target
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