I am using SpriteBuilder
with Cocos2d-iphone v3.
Ever since updating to XCode 5.1 my application crashes when I use CCButton
actions defined directly in SpriteBuilder
. This seems to be the cause
This is most likely a cast or pointer conversion, going bad on 64 bit.
as pointed out by @birkemose at the Cocos2d forums
How can I force XCode 5.1 to compile my project in 32 bit even for my 64 bit devices?
xCode 5.1 build crashes - SpriteBuilder
In your project's build settings, change Architectures from "Standard architectures" to "armv7, armv7s" (without the quotes).
Or as matt pointed out, you can use $(ARCHS_STANDARD_32_BIT) instead, which is arguably the better way to go. Thanks matt!
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