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XCode 5.1 force 32 bit compilation for a Cocos2d-iphone v3 project

I am using SpriteBuilderwith Cocos2d-iphone v3.

Ever since updating to XCode 5.1 my application crashes when I use CCButton actions defined directly in SpriteBuilder. This seems to be the cause

This is most likely a cast or pointer conversion, going bad on 64 bit.

as pointed out by @birkemose at the Cocos2d forums

How can I force XCode 5.1 to compile my project in 32 bit even for my 64 bit devices?

Update: Fix by updating Cocos2d to RC4

xCode 5.1 build crashes - SpriteBuilder

like image 559
Tibor Udvari Avatar asked Mar 12 '14 20:03

Tibor Udvari


1 Answers

In your project's build settings, change Architectures from "Standard architectures" to "armv7, armv7s" (without the quotes).

Or as matt pointed out, you can use $(ARCHS_STANDARD_32_BIT) instead, which is arguably the better way to go. Thanks matt!

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Chris Flesner Avatar answered Oct 05 '22 08:10

Chris Flesner