In our project we derive our release version from git tag etc then write it to the built folder's Info.plist with a shell script like:
GIT_RELEASE_VERSION=$(some git command)
defaults write "${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH%.*}" "CFBundleShortVersionString" "${GIT_RELEASE_VERSION#*v}"
This has worked well for all past Xcode versions, but in Xcode 10's New Build System this failed to actually update the CFBundleShortVersionString in the info.list file. The value is correctly updated with Xcode 10's Legacy Build System though.
I added some echos to the script and compared the build log on New and Legacy systems and cannot see any difference:
echo "git release version:" ${GIT_RELEASE_VERSION}
echo "info path:" ${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH%.*}
echo "grv:" "${GIT_RELEASE_VERSION#*v}"
Not sure if anyone out there encountered similar issues with the New Build System?
Go to the Build Phases section of your project. (Click on the project, then on the main target, then on the “Build Phases” tab along the top.) Click the + at the top left to create a new build phase; choose “New Run Script Phase.” Xcode creates the script at the end of the list, naming it “Run Script.”
To view the build phases for a target, select the target and navigate to the Build Phases tab, as shown in the following figure. To add a new build phase, click the Add button (+) and select an appropriate build phase from the pop-up menu. Xcode disables any menu options that aren't valid.
To create a custom build script: Open your project or workspace in Xcode and navigate to the Project navigator. Control-click the ci_scripts group you created earlier and choose New File. Choose the Shell Script template.
If you need it, the legacy build system is still available in Xcode 10. To use the legacy build system, select it in the File > Project/Workspace Settings sheet. Projects configured to use the legacy build system will display an orange hammer icon in the Activity View.
It seems like the problem is that sometimes your Run Script Phase
will execute before Xcode creates the Info.plist
. If you’d like to ensure that your script phase runs after a specific step, you need use the inputs to mark your dependencies.
For instance, adding:
$(TARGET_BUILD_DIR)/$(INFOPLIST_PATH)
As an input to your script phase should enforce the ordering you are looking for: Xcode will create the Info.plist
and sometime after, your script will execute and modify the Info.plist
.
(Xcode 11.2)
Process .../Info.plist
step:Product > Scheme > Edit Scheme... > Build > Post-actions
If you're going to reference any build system environment variables (e.g. BUILT_PRODUCTS_DIR
or INFOPLIST_PATH
), make sure you change the Provide build settings from selection.
Add your shell script, but remember that if you edit any file in the app bundle (i.e. Info.plist
), you'll need to re-sign the app. Add this to your post build step:
export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate
/usr/bin/codesign --force --sign - --entitlements "${TARGET_TEMP_DIR}/${FULL_PRODUCT_NAME}.xcent" --timestamp=none "${CODESIGNING_FOLDER_PATH}"
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