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xcconfig: Different preprocessor macros for Debug/Release

I have created and applied a simple .xcconfig file containing

GCC_PREPROCESSOR_DEFINITIONS[config=Debug] = FOODEBUG
GCC_PREPROCESSOR_DEFINITIONS[config=Release] = FOORELEASE

and main.cpp containing

#include <iostream>

// This warning IS shown
#if DEBUG
#warning DEBUG is set to 1
#endif

// This warning IS NOT shown
#ifdef FOODEBUG
#warning FOODEBUG is set
#endif

// This warning IS NOT shown
#ifdef FOORELEASE
#warning FOORELEASE is set
#endif

int main(int argc, const char * argv[])
{
    // insert code here...
    std::cout << "Hello, World!\n";
    return 0;
}

Now I'm wondering why in main.cpp, neither FOODEBUG nor FOORELEASE are defined ??!

As expected, the build settings show the two lines of my .xcconfig file ("Any Architecture | Any SDK"), but they are not actually used.

Xcode screenshot

How could I achieve that?

like image 837
AndiDog Avatar asked Oct 01 '22 14:10

AndiDog


1 Answers

If you have a preprocessor macro you need to give it a value to be able to use it as you do, see a screenshot of one of my project setups as a sample:

enter image description here

The reason why you can access DEBUG is difference is the different behaviour between #if and #ifdef. #if will be true when the macro exists, #ifdef if it has a non zero value. I suggest to always assign the value one to be save, because I'm not sure the above is true for all compiler versions.

UPDATE:
Did not know that before, but it seems config=Debug does not work. Although the macros get visible in the settings, they do not inherit up. What does work is 2 xcconfig files similar to this:

Release.xcconfig:

GCC_PREPROCESSOR_DEFINITIONS = $(inherited) FOORELEASE=1

Debug.xcconfig

#include "Release.xcconfig"
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) FOODEBUG=1

Please also see James Moores answer here: How to append values in xcconfig variables?

like image 124
dogsgod Avatar answered Oct 28 '22 22:10

dogsgod