Since Jetpack Compose has this limitation I'm looking for workaround solution for this problem?
Maybe Canvas could do the trick? I really appreciate if someone can provide code snippets of how to render shadow in Jetpack Compose for Card, Box, Column, Row etc utilising additional parameters like X and Y offset, blur and opacity with custom implementation (Canvas or something else)?
I managed to find solution thanks to this code snippets
@RequiresApi(Q)
fun Modifier.advancedShadow(
color: Color = Color.Black,
alpha: Float = 1f,
cornersRadius: Dp = 0.dp,
shadowBlurRadius: Dp = 0.dp,
offsetY: Dp = 0.dp,
offsetX: Dp = 0.dp
) = drawBehind {
val shadowColor = color.copy(alpha = alpha).toArgb()
val transparentColor = color.copy(alpha = 0f).toArgb()
drawIntoCanvas {
val paint = Paint()
val frameworkPaint = paint.asFrameworkPaint()
frameworkPaint.color = transparentColor
frameworkPaint.setShadowLayer(
shadowBlurRadius.toPx(),
offsetX.toPx(),
offsetY.toPx(),
shadowColor
)
it.drawRoundRect(
0f,
0f,
this.size.width,
this.size.height,
cornersRadius.toPx(),
cornersRadius.toPx(),
paint
)
}
}
I tried the below implementation and it works fine for me.
Reference => https://issuetracker.google.com/issues/160665122#comment106
/**
* Applies a shadow to the current box.
*
* @param color The color of the shadow.
*
* @param blurRadius The larger this value, the bigger the blur, so the shadow
* becomes bigger and lighter.
* If set to `0`, the shadow's edge is sharp.
*
* @param spreadRadius Positive values will cause the shadow to expand and grow
* bigger, negative values will cause the shadow to shrink.
*
* @param offset Offsets the shadow from the box.
*
* @param shape The shape of the box, which is applied to the shadow as well.
*
* @param clip Whether to clip the content to [shape].
*
* @param inset Whether the shadow should be inset to [shape]; otherwise, it is
* a drop shadow.
*
* @exception IllegalArgumentException Any of the following conditions holds:
* - [color] is [Color.Unspecified],
* - [blurRadius] is [Dp.Unspecified] or negative,
* - [spreadRadius] is [Dp.Unspecified],
* - [offset] is [DpOffset.Unspecified].
*/
@Stable
fun Modifier.boxShadow(
color: Color,
blurRadius: Dp,
spreadRadius: Dp = 0.dp,
offset: DpOffset = DpOffset.Zero,
shape: Shape = RectangleShape,
clip: Boolean = true,
inset: Boolean = false
): Modifier {
require(color.isSpecified) { "color must be specified." }
require(blurRadius.isSpecified) { "blurRadius must be specified." }
require(spreadRadius.isSpecified) { "spreadRadius must be specified." }
require(blurRadius.value >= 0f) { "blurRadius can't be negative." }
require(offset.isSpecified) { "offset must be specified." }
return drawWithCache {
onDrawWithContent {
if (inset)
drawContent()
drawIntoCanvas { canvas ->
val colorArgb = color.toArgb()
val hasBlurRadius = blurRadius.value.let { it.isFinite() && it != 0f }
val paint = Paint()
paint.asFrameworkPaint().let { frameworkPaint ->
if (hasBlurRadius) {
frameworkPaint.maskFilter = BlurMaskFilter(
blurRadius.toPx(),
BlurMaskFilter.Blur.NORMAL
)
}
frameworkPaint.color = colorArgb
}
val spreadRadiusPx = spreadRadius.toPx().let { spreadRadiusPx ->
when {
inset -> -spreadRadiusPx
else -> spreadRadiusPx
}
}
val hasSpreadRadius = spreadRadiusPx != 0f
val size = size
val layoutDirection = layoutDirection
val density = Density(
density = density,
fontScale = fontScale
)
val shadowOutline = shape.createOutline(
size = when {
hasSpreadRadius -> size.let { (width, height) ->
(2 * spreadRadiusPx).let { outset ->
Size(
width = width + outset,
height = height + outset
)
}
}
else -> size
},
layoutDirection = layoutDirection,
density = density
)
val nativeCanvas = canvas.nativeCanvas
val count = nativeCanvas.save()
if (inset) {
val boxOutline = when {
hasSpreadRadius -> shape.createOutline(
size = size,
layoutDirection = layoutDirection,
density = density
)
else -> shadowOutline
}
canvas.clipToOutline(boxOutline)
val bounds = boxOutline.bounds
nativeCanvas.saveLayer(
bounds.left,
bounds.top,
bounds.right,
bounds.bottom,
NativePaint().apply {
colorFilter = ColorMatrixColorFilter(
ColorMatrix(
floatArrayOf(
1f, 0f, 0f, 0f, 0f,
0f, 1f, 0f, 0f, 0f,
0f, 0f, 1f, 0f, 0f,
0f, 0f, 0f, -1f, 255f * color.alpha
)
)
)
}
)
}
canvas.translate(
dx = offset.x.toPx() - spreadRadiusPx,
dy = offset.y.toPx() - spreadRadiusPx
)
canvas.drawOutline(
outline = shadowOutline,
paint = paint
)
nativeCanvas.restoreToCount(count)
}
if (!inset)
drawContent()
}
}.run {
when {
clip -> clip(shape)
else -> this
}
}
}
fun Canvas.clipToOutline(
outline: Outline,
clipOp: ClipOp = ClipOp.Intersect
) {
when (outline) {
is Outline.Generic ->
clipPath(path = outline.path, clipOp = clipOp)
is Outline.Rectangle ->
clipRect(rect = outline.rect, clipOp = clipOp)
is Outline.Rounded ->
clipPath(
path = Path()
.apply { addRoundRect(outline.roundRect) },
clipOp = clipOp
)
}
}
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