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wrong function being picked

Tags:

c++

visual-c++

I was trying to clean up some code that uses char* with std::string and ran into a problem that is illustrated by the following code.

void Foo( int xIn , const std::string & fooIn )
{
    std::cout << "string argument version called \n";
}

void Foo( int xIn ,  bool flagIn = true )
{
    std::cout << "bool argument version called \n";
}

int main()
{
    int x = 1;
    Foo( x , "testing" );
    return 0;
}

When I run the program I get bool argument version called. Is a char* to bool conversion preferred over char* to const std::string& or is Visual Studio 2008 playing tricks on me ?

like image 491
parapura rajkumar Avatar asked Dec 02 '11 16:12

parapura rajkumar


3 Answers

Surprising as this behaviour is, the compiler is compliant: char* to bool conversion is preferred over the conversion to std::string.

Read more here.

The exact rules are spelled out in the C++ standard. They're surprisingly complicated, but the following paragraph is crucial here:

C++11 13.3.3.2 Ranking implicit conversion sequences [over.ics.rank]

2 When comparing the basic forms of implicit conversion sequences (as defined in 13.3.3.1) — a standard conversion sequence (13.3.3.1.1) is a better conversion sequence than a user-defined conversion sequence or an ellipsis conversion sequence

char*-to-bool requires a "standard conversion sequence" whereas char*-to-string requires a "user-defined conversion sequence". Therefore, the former is preferred.

like image 91
NPE Avatar answered Nov 13 '22 07:11

NPE


They are both a potential match, but the bool version is preferred by the compiler because in order to match the string version a user-provided (or, in this case, library-provided) conversion function is required.

If you really want to do this, providing an overload for const char* can get you there:

void Foo( int xIn, const char* in)
{
    return Foo( xIn, string(in) );
}

I would guess that by doing this, there's a very good chance that the compiler will perform quite a bit of optimization on it.

like image 9
John Dibling Avatar answered Nov 13 '22 07:11

John Dibling


One simple fix would be to change the bool to int - there is an implicit conversion from a pointer to bool, but not to int. bool to int is not a problem, so the existing code that passes bools will continue to work.

Unfortunately this does impact the code readability a little by masking the parameter's intent.

like image 1
Mark Ransom Avatar answered Nov 13 '22 06:11

Mark Ransom