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Writing to a TextBox from another thread? [duplicate]

On your MainForm make a function to set the textbox the checks the InvokeRequired

public void AppendTextBox(string value)
{
    if (InvokeRequired)
    {
        this.Invoke(new Action<string>(AppendTextBox), new object[] {value});
        return;
    }
    ActiveForm.Text += value;
}

although in your static method you can't just call.

WindowsFormsApplication1.Form1.AppendTextBox("hi. ");

you have to have a static reference to the Form1 somewhere, but this isn't really recommended or necessary, can you just make your SampleFunction not static if so then you can just call

AppendTextBox("hi. ");

It will append on a differnt thread and get marshalled to the UI using the Invoke call if required.

Full Sample

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
        new Thread(SampleFunction).Start();
    }

    public void AppendTextBox(string value)
    {
        if (InvokeRequired)
        {
            this.Invoke(new Action<string>(AppendTextBox), new object[] {value});
            return;
        }
        textBox1.Text += value;
    }

    void SampleFunction()
    {
        // Gets executed on a seperate thread and 
        // doesn't block the UI while sleeping
        for(int i = 0; i<5; i++)
        {
            AppendTextBox("hi.  ");
            Thread.Sleep(1000);
        }
    }
}

I would use BeginInvoke instead of Invoke as often as possible, unless you are really required to wait until your control has been updated (which in your example is not the case). BeginInvoke posts the delegate on the WinForms message queue and lets the calling code proceed immediately (in your case the for-loop in the SampleFunction). Invoke not only posts the delegate, but also waits until it has been completed.

So in the method AppendTextBox from your example you would replace Invoke with BeginInvoke like that:

public void AppendTextBox(string value)
{
    if (InvokeRequired)
    {
        this.BeginInvoke(new Action<string>(AppendTextBox), new object[] {value});
        return;
    }
    textBox1.Text += value;
}

Well and if you want to get even more fancy, there is also the SynchronizationContext class, which lets you basically do the same as Control.Invoke/Control.BeginInvoke, but with the advantage of not needing a WinForms control reference to be known. Here is a small tutorial on SynchronizationContext.


or you can do like

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
        new Thread( SampleFunction ).Start();
    }

    void SampleFunction()
    {
        // Gets executed on a seperate thread and 
        // doesn't block the UI while sleeping
        for ( int i = 0; i < 5; i++ )
        {
            this.Invoke( ( MethodInvoker )delegate()
            {
                textBox1.Text += "hi";
            } );
            Thread.Sleep( 1000 );
        }
    }
}

Quite simply, without worrying about delegates:

if(textBox1.InvokeRequired == true)
    textBox1.Invoke((MethodInvoker)delegate { textBox1.Text = "Invoke was needed";});

else
    textBox1.Text = "Invoke was NOT needed";