I'm designing a class that has two dependencies. One of the dependency classes has been written and tested. The other has not yet been written.
It has occurred to me because the remaining dependency will be written to facilitate the class that will use it, that I should write the latter first, and design the interface of the former as I go along, learning what it should do.
That seems to me to be a great way to make code. After all, as long as the main class gets a mock in its constructor, I can write it and test it without it being aware that its dependency doesn't exists, then I can create the dependency once I am sure I know what I need.
So: how do I do this? Create a skeleton class that I modify as I go along. Perhaps something like:
class NonExistantSkeleton
{
public function requiredMethod1()
{
}
public function newlyDiscoveredRequirement()
{
}
}
and then mock it using PHPUnit, and setting up stubs, etc, to keep my class under development happy?
Is this the way to go?
It seems like a nice way to develop code - and seems to me to make more sense than developing a dependency, without really knowing for sure how it's going to be used.
Yes. At least thats what I'm doing right now.
If the expected collaborators of your class don't exist at the point in time where you need them in your tests for the class you are building you have a few options:
If you programm against an interface anyways than all you need to do is to create that interface and tell PHPUnit to create a stub/mock from it
When mocking non existing classes you get some drawbacks that I don't like:
so I'd advice against that.
The middle way would be to just create the empty class skeleton with its method and use those for mocking.
I quite like that way in cases where there is no interface to hint against as It is fast and creates stable test code.
Having barebone classes with public apis, for me, is no violation of TDD.
Data transfer objects and Value Objects can always be created anywhere using the new
in your production code so your tests also can just the the real objects.
It helps to keep your tests a little cleaner as you don't need to mock/expect a lot of getter/setter methods and so on.
If you follow a test-driven development methodology then the usual approach is as follows:
EDIT: As edorian pointed out, PHP interfaces are a huge help here because PHPUnit can generate mocks and stubs from interfaces as well as from classes. They're also an excellent tool in reducing coupling and improving substitutability in general. They allow you to substitute any class that implements the expected interface, instead of just subclasses of the expected class.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With