I've been using JUNG to visualize some simple graphs, and I'd like to write several of them to a PNG file. Unfortunately, the images often appear to render before the graph is finished painting, meaning that I get incomplete graphs -- that is, graphs where only a hanfdul of edges or nodes are drawn -- about half of the time. Rendering to screen works fine, which is part of why I'm so puzzled. As you'll see below, I tried a couple of workarounds, but they didn't help. It may be useful to know that the basicVisualizationServer I'm using won't paint anything useful to the BufferedImage directly -- I just get a black image when I try that.
Thanks!
public void writeImage(String filename) {
Layout layout = new CircleLayout<V, E>(jungGraph);
layout.setSize(innerSize);
bvs = new BasicVisualizationServer<V,E>(layout);
float strokeWidth = 8f;
bvs.getRenderContext().setVertexShapeTransformer(new ConstantTransformer(new Ellipse2D.Float(-24,-24,48,48)));
bvs.getRenderContext().setArrowDrawPaintTransformer(new ConstantTransformer(Color.black));
bvs.getRenderContext().setEdgeStrokeTransformer(new ConstantTransformer(new BasicStroke(strokeWidth)));
bvs.getRenderContext().setEdgeArrowStrokeTransformer(new ConstantTransformer(new BasicStroke(strokeWidth)));
bvs.getRenderContext().setEdgeLabelTransformer(new ToStringLabeller<E>());
bvs.getRenderContext().setVertexLabelTransformer(new ToStringLabeller<V>());
bvs.setPreferredSize(viewSize);
//int width = bvs.getWidth(); // Always returns zero
int width = viewFrame.getWidth();
//int height = bvs.getHeight(); // Always returns zero
int height = viewFrame.getHeight();
BufferedImage bim = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bim.createGraphics();
viewFrame.paintAll(g);
g.dispose();
//this.viewFrame.paintComponents(g);
//try{Thread.sleep(1000);} catch(Exception e) {throw new RuntimeException(e);} // Sleeping doesn't help.
try {
File f = new File(filename);
ImageIO.write(bim,"png",f);
System.out.println("wrote image for " + jungGraph + " to "+ filename+ ":" + f.toString());
//try{Thread.sleep(500);} catch(Exception e) {throw new RuntimeException(e);} // Doesn't help
} catch (Exception e) {
throw new RuntimeException(e);
}
}
You can also use VisualizationImageServer. It's a subtype of BasicVisualizationServer which adds a getImage method. I have had no trouble with it rendering the graphs properly.
Your code would then be like:
public void writeImage(String filename) {
Layout layout = new CircleLayout<V, E>(jungGraph);
layout.setSize(innerSize);
bvs = new VisualizationImageServer<V,E>(layout);
// [...]
BufferedImage image = (BufferedImage)bvs.getImage();
}
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