I need some advice in building a Java server that handles multiple clients at the same time. The clients need to remain connected for fairly long periods of time. I'm currently using blocking IO and spawning a thread to read from each client that connects to the server, but this is obviously not scalable.
I've found a few options, including using Selector or Executor with fixed size thread pools. I am not too familiar with either one, so which would be the best solution here? Thanks!
It depends on your definition of scalable. The system you have described with a single thread per connection is scalable up to hundreds may be even a couple of thousand concurrent connections, it will hit a wall at some point.
Your question says that your clients connect and stay connected for an extended period of time, it would be possible to have a single IO thread to handle the reading and writing, but have the processing of the request dispatched to another thread using an Executor.
There are frameworks/servers that are already written to handle this sort of event driven design. Have a look at:
It's worth noting that the world is full of failed startups & software products that had really scalable architecture. Scaling is a nice problem to have, better to have the problem than not to have it and no customers.
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