This is what I came up with for my rock-paper-scissors game:
import random
from time import sleep
print "Please select: "
print "1 Rock"
print "2 Paper"
print "3 Scissors"
player = input ("Choose from 1-3: ")
if player == 1:
print "You choose Rock"
sleep (2)
print "CPU chooses Paper"
sleep (.5)
print "You lose, and you will never win!"
elif player == 2:
print "You choose Paper"
sleep (2)
print "CPU chooses Scissors"
sleep (.5)
print "You lose, and you will never win!"
else:
print "You choose Scissors"
sleep (2)
print "CPU chooses Rock"
sleep (.5)
print "You lose, and you will never win!"
and what I want the program to do is to RANDOMLY choose 1 out of the three options (rock paper scissors) no matter what the user inputs. How can I accomplish this?
Each “game” in the app is composed of a series of “rounds” where the player and the AI each make a choice between rock, paper, or scissors, and the winner is determined. The game ends when either the player or the computer win a specified number of rounds.
It's a tie!") elif user_action == "rock": if computer_action == "scissors": print("Rock smashes scissors! You win!") else: print("Paper covers rock! You lose.") elif user_action == "paper": if computer_action == "rock": print("Paper covers rock! You win!") else: print("Scissors cuts paper!
Well, you've already imported the random module, that's a start.
Try the random.choice function.
>>> from random import choice
>>> cpu_choice = choice(('rock', 'paper', 'scissors'))
import random
ROCK, PAPER, SCISSORS = 1, 2, 3
names = 'ROCK', 'PAPER', 'SCISSORS'
def beats(a, b):
if (a,b) in ((ROCK, PAPER), (PAPER, SCISSORS), (SCISSORS, ROCK)):
return False
return True
print "Please select: "
print "1 Rock"
print "2 Paper"
print "3 Scissors"
player = int(input ("Choose from 1-3: "))
cpu = random.choice((ROCK, PAPER, SCISSORS))
if cpu != player:
if beats(player, cpu):
print "player won"
else:
print "cpu won"
else:
print "tie!"
print names[player-1], "vs", names[cpu-1]
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