I've got a c++ app written using Boost/WXWidgets, targeting Windows and Mac OSX. However, I've got one issue that I can't solve using these libraries. My solution requires me to wrap an Objective C class so that I can call it from one of my c++ modules. My research so far tells me that I need to use Objective C++ written into source files with a .mm extension, allowing XCode to treat the file as a mix of Objective C and c++. I've found lots of articles detailing how to wrap c++ so that it can be called from ObjectiveC, but nothing that gives any detail on the reverse. Any links to articles or, better still, a worked example, would be greatly appreciated.
If you want a reusable pure C++ wrapper around an Objective C class, the Pimpl idiom works pretty well. The Pimpl idiom will make it so that there is no Objective C / Cocoa stuff visible in the header file that will be included by pure C++ code.
// FooWrapper.hpp
// Absolutely no Cocoa includes or types here!
class FooWrapper
{
public:
int bar();
private:
struct Impl; // Forward declaration
Impl* impl;
};
// FooWrapper.mm
@import "FooWraper.hpp"
@import "Foundation/NSFoo.h"
struct FooWrapper::Impl
{
NSFoo* nsFoo;
};
FooWrapper::FooWrapper() : impl(new Impl)
{
impl->nsFoo = [[NSFoo alloc] init];
}
FooWrapper::~FooWrapper()
{
[impl->nsFoo release];
delete impl;
}
int FooWrapper::bar()
{
return [impl->nsFoo getInteger];
}
Just mix it (but don't forget setting up the pool). It works.
// obj-c code, in .mm file
void functionContainingObjC(){
NSAutoreleasePool*pool=[[NSAutoreleasePool alloc] init];
[lots of brackets!];
[pool release];
}
// c++ code, in .cc file
functionContainingObjC();
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With