I am wondering if there is much demand for a Flash to C# Converter. It would convert all the assets and code from a swf, and output .png/.mp3/.avi and .cs files, so you can then compile them.
You would input the swf, choose a few options, then it will do it's thing. I would probably make it that you could target it for Desktop/DX, Desktop/OpenGL(for Mac and Linux), Mobile/Win7, Mobile/MonoTouch.
I have managed to read through the swf file format, and have gotten useful information from it.
So, my point is this: it is going to take a while to write, and will be a big task. Should I go ahead with this project, or find something more useful.
SSDs, by comparison, are generally the fastest choice. Although USB drives and SSDs use the same basic technology, SSDs tend to offer slightly faster read and write speeds. On the other hand, with USB 3.0 flash drives now widely available, the speed gap between flash drives and SSDs is closing.
The world of technology is always changing, but flash drives are still popular. With their small size and easy portability, they're an easy way to back up your data.
USB flash drives can withstand between 10,000 to 100,000 write/erase cycles, depending on the memory technology used. When the limit is reached, some portion of the memory may not function properly, leading to lost of data and corruption.
Also known as thumb drives or memory sticks, flash drives provide storage to back up precious photos, play movies on the big screen, or copy files from one phone or laptop to another. They are affordable, small enough to fit on a keychain, and boast ever-increasing capacities and data transfer speeds.
Go for it. Especially if you open source it, the programming and end-user world could possibly only be a better place because of it.
Caveat: read the copyright stuff carefully. Even Java, which many used to believe was more or less open, showed that it was not infinitely so when Google created some of their own Java runtime for Android.
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