I have a UIView that has a WKWebView as a subview. The web view shows up all right, but it takes a long time (more than a second) to display the HTML document. The document is a local file (an HTML file in the project) so there is no Internet latency, and it's a relatively simple HTML document. The HTML document does have eight small images on it, but there is a similar problem with another HTML document that doesn't have any images.
Here's the code that loads the HTML document into the web view:
override func viewDidLoad() {
super.viewDidLoad()
let localHtmlFile = Bundle.main.url(forResource: "place", withExtension: "html");
let request = URLRequest(url: localHtmlFile!);
webView.load(request);
}
I am using Xcode 9.3, Swift 4.1, and iOS 11.2.
The delay happens every time I go to that screen. If it isn't possible to prevent the delay the first time, is it possible to keep the web view around so that the delay only happens once?
Apparently the delay is caused by the time it takes to make a new instance of WKWebView
, not the time it takes to load an HTML document. To avoid that delay I figured out a way to reuse a web view.
First I removed the web view from the storyboard scene so that a new web vew wouldn't be created every time the view was loaded. I made a generic view named container
that is the same size that I wanted the web view to be.
Then I made a static variable to keep a pointer to the web view:static var webView: WKWebView? = nil
In my case this static variable is in a class called GameController
.
Next I changed the code to check to see if the static webView
variable is nil. If webView
is nil, the code creates a new web view and sets the static variable to point to that web view. Then the code programmatically adds the web view as a subview of a container view in the storyboard scene.
To set up the storyboard and write this code I used the explanation on the following web site:
http://www.onebigfunction.com/ios/2016/12/14/iOS-javascript-communication/
The basic code in the view controller for the scene that uses the web view (WebViewController
in my code) looks like this:
override func loadView() {
super.loadView()
if GameController.webView == nil {
var webFrame = self.container!.frame
webFrame.origin.x = 0
webFrame.origin.y = 0
let config = WKWebViewConfiguration()
webView = WKWebView(frame: webFrame,
configuration: config)
GameController.webView = webView
} else {
webView = GameController.webView
}
self.container!.addSubview(webView)
}
In my case, I wanted to send information from JavaScript code in the web view to Swift code in my app, so I had to work more with configurations. I also wanted the web view to be transparent, so I added a statement to do that.
override func loadView() {
super.loadView()
if GameController.webView == nil {
var webFrame = self.container!.frame
webFrame.origin.x = 0
webFrame.origin.y = 0
let config = WKWebViewConfiguration()
config.userContentController.add(self, name: "scriptHandler")
webView = WKWebView(frame: webFrame,
configuration: config)
webView.isOpaque = false
GameController.webView = webView
} else {
webView = GameController.webView
webView.configuration.userContentController.removeScriptMessageHandler(
forName: "scriptHandler")
webView.configuration.userContentController.add(self,
name: "scriptHandler")
}
self.container!.addSubview(webView)
}
Originally I only set the script handler when I first made the web view, but that didn't work. Apparently a new view controller object was made each time the scene was loaded, so the old script handler didn't work. This code deletes the script handler that pointed to the old view controller and adds a script handler that points to the new view controller.
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