I am looking of a description of the output generated by the !SyncBlk command of SOS.
Particularly I found no useful explanation on the column "MonitorHeld". This column shows high values in a series of crash dumps.
Example:
0:000> !SyncBlk
Index SyncBlock MonitorHeld Recursion Owning Thread Info SyncBlock Owner
44 0000000005a5c228 1 1 000000000e7a6740 2304 273 000000019f858cd0 System.Object
48 000000000579bae8 1 1 000000000e7a72e0 2370 275 000000015f999900 System.Object
52 000000000579b9c8 1 1 0000000011bbd3b0 1e98 295 00000000ff89fe08 System.Object
54 000000000579b938 1 1 000000000e7a38c0 1be4 249 000000013f8aa888 System.Object
108 0000000005a5bfe8 1 1 000000000e79f300 224c 242 00000000ff8a5828 System.Object
110 0000000005a5c078 1 1 000000000e79ca50 2290 262 000000015f9a8020 System.Object
112 0000000005a5c108 1 1 0000000011bb70e0 1d38 236 000000015f99e408 System.Object
114 000000000579b620 1 1 0000000011bb93c0 1884 304 00000001bf974a90 System.Object
124 0000000005a44d48 1 1 000000000e7a6170 2300 272 000000019f853fe8 System.Object
146 0000000005a44688 99 1 000000000588cbf0 13e0 38 000000017f71c4f8 System.Object
155 0000000005a44f88 1 1 0000000011bba530 2274 301 000000019f82f120 System.Object
157 0000000005a45018 1 1 0000000011bbf0c0 2034 290 000000015f952980 System.Object
Can anyone explain the "99" in column "MonitorHeld"?
Has anyone a a link to a complete reference documentation of this command?
Thanks, Alex
The MonitorHeld refers to how many monitors are held by that specific SyncBlk.
Each time you have contention on a lock, you'll have 1 owner held syncblk. Each waiter on a lock holds 2.
Your 99 means that you have one object "owning" the lock, and 49 objects waiting on the lock.
The best discussion and detailed explanation of !syncblk
I've found is this one by Tess Ferrandez.
In addition to what Reed mentioned, you can use the SOSEX.dll extension's !dlk command to check for deadlocks as well.
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