Pre-Text/ Question
I am trying to make a fairly simple tool to help debug variable values. For it to be completely self contained within the class is what I am aiming for. The end product I can use a function in the class like ShowThisValue(whatever).
The problem I am having is that I can't figure out, if possible, to have the procedure within the class. Here is the short version, with the problem.
-Code updated again 11/29/13- -I have put this in its own project now.
[main.cpp]
viewvars TEST; // global
TEST.CreateTestWindow(hThisInstance); // in WinMain() right before ShowWindow(hwnd, nFunsterStil);
[viewvars.h] The entire updated
class viewvars {
private:
HWND hWindow; // the window, a pointer to
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
public:
viewvars(); // blank constructor
int CreateTestWindow(HINSTANCE hInst);
};
// blank constructor
viewvars::viewvars() {}
// create the window
int viewvars::CreateTestWindow(HINSTANCE hInst) {
// variables
char thisClassName[] = "viewVars";
MSG msg;
WNDCLASS wincl;
// check for class info and modify the info
if (!GetClassInfo(hInst, thisClassName, &wincl)) {
wincl.style = 0;
wincl.hInstance = hInst;
wincl.lpszClassName = thisClassName;
wincl.lpfnWndProc = &ThisWindowProc;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hIcon = NULL;
wincl.hCursor = NULL;
wincl.hbrBackground = (HBRUSH)COLOR_BTNSHADOW;
wincl.lpszMenuName = NULL;
if (RegisterClass(&wincl) == 0) {
MessageBox(NULL,"The window class failed to register.","Error",0);
return -1;
}
}
// create window
hWindow = CreateWindow(thisClassName, "Test", WS_POPUP | WS_CLIPCHILDREN, 10, 10, 200, 200, NULL, NULL, hInst, this);
if (hWindow == NULL) {
MessageBox(NULL,"Problem creating the window.","Error",0);
return -1;
}
// show window
ShowWindow(hWindow, TRUE);
// message loop
while (GetMessage(&msg, hWindow, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// then quit window?
DestroyWindow(hWindow);
hWindow = NULL;
return msg.wParam;
}
// window proc
LRESULT CALLBACK viewvars::ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
MessageBox(NULL,"Has it gone this far?","Bench",0);
// variable
viewvars *view;
// ????
if (message == WM_NCCREATE) {
CREATESTRUCT *cs = (CREATESTRUCT*)lParam;
view = (viewvars*) cs->lpCreateParams;
SetLastError(0);
if (SetWindowLongPtr(hwnd, GWL_USERDATA, (LONG_PTR) view) == 0) {
if (GetLastError() != 0) {
MessageBox(NULL,"There has been an error near here.","Error",0);
return FALSE;
}
}
}
else {
view = (viewvars*) GetWindowLongPtr(hwnd, GWL_USERDATA);
}
if (view) return view->WindowProc(message, wParam, lParam);
MessageBox(NULL,"If shown, the above statement did not return, and the statement below did.","Error",0);
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT viewvars::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) {
// you can access non-static members in here...
MessageBox(NULL,"Made it to window proc.","Error",0);
switch (message)
{
case WM_PAINT:
return 0;
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
default:
MessageBox(NULL,"DefWindowProc Returned.","Error",0);
return DefWindowProc(hWindow, message, wParam, lParam);
break;
}
}
The message boxes appear in this order:
Thanks for the help so far. Do you know where the problem might be?
A window class defines the attributes of a window, such as its style, icon, cursor, menu, and window procedure. The first step in registering a window class is to fill in a WNDCLASSEX structure with the window class information. For more information, see Elements of a Window Class.
A window procedure is a function that has four parameters and returns a signed value. The parameters consist of a window handle, a UINT message identifier, and two message parameters declared with the WPARAM and LPARAM data types. For more information, see WindowProc.
To register the class, pass the address of WNDCLASS structure to the RegisterClass function. After the window class has been registered, the window procedure is automatically associated with each new window created with that class. The following example shows how to associate the window procedure in the previous example with a window class.
A Window Class stores information about a type of window, including it's Window Procedure which controls the window, the small and large icons for the window, and the background color. This way, you can register a class once, and create as many windows as you want from it, without having to specify all those attributes over and over.
Analyse and create a window procedure. Launch Visual Studio, which will bring the start page. Go to the menu bar and select new project. You will be prompted to choose a project type. Select Win32 Project. If you wish, you can choose a different project name than Win32Project1. I will use MyFirstWindow for clarity purposes.
A Window Class has NOTHING to do with C++ classes. The variable above stores the name of our window class, we will use it shortly to register our window class with the system. This is the code we use in WinMain () to register our window class. We fill out the members of a WNDCLASSEX structure and call RegisterClassEx ().
To use a non-static class method as a window procedure requires a dynamically-allocated thunk, which is an advanced technique that I will not get into it here.
The alternative is to declare the class method as static
, then it will work as a window procedure. Of course, being a static
method, it can no longer access non-static class members without an instance pointer. To get that pointer, you can have the class pass its this
pointer to the lpParam
parameter of CreateWindow/Ex()
, then the window procedure can extract that pointer from the WM_NCCREATE
message and store it in the window using SetWindowLong/Ptr(GWL_USERDATA)
. After that, subsequent messages can retrieve that pointer using GetWindowLong/Ptr(GWL_USERDATA)
and thus be able to access non-static members of that object. For example:
class viewvars
{
private:
HWND hWindow;
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
public:
int CreateTestWindow(HINSTANCE hInst);
};
int viewvars::CreateTestWindow(HINSTANCE hInst)
{
WNDCLASS wincl;
if (!GetClassInfo(hInst, thisClassName, &wincl))
{
...
wincl.hInstance = hInst;
wincl.lpszClassName = thisClassName;
wincl.lpfnWndProc = &ThisWindowProc;
if (RegisterClass(&wincl) == 0)
return -1;
}
hWindow = CreateWindow(..., hInst, this);
if (hWindow == NULL)
return -1;
...
MSG msg;
while (GetMessage(&msg, hWindow, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
DestroyWindow(hWindow);
hWindow = NULL;
return msg.wParam;
}
LRESULT CALLBACK viewvars::ThisWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
viewvars *view;
if (message == WM_NCCREATE)
{
CREATESTRUCT *cs = (CREATESTRUCT*) lParam;
view = (viewvars*) cs->lpCreateParams;
SetLastError(0);
if (SetWindowLongPtr(hwnd, GWL_USERDATA, (LONG_PTR) view) == 0)
{
if (GetLastError() != 0)
return FALSE;
}
}
else
{
view = (viewvars*) GetWindowLongPtr(hwnd, GWL_USERDATA);
}
if (view)
return view->WindowProc(message, wParam, lParam);
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT viewvars::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// you can access non-static members in here...
switch (message)
{
case WM_PAINT:
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hWindow, message, wParam, lParam);
}
}
The main message loop must not be in your class, and especially not in a "CreateTestWindow" function, as you will not return from that function until your thread receive the WM_QUIT
message that makes GetMessage
returns 0.
Here is simple implementation of your viewvars
class. Key points:
EDIT:
I changed the creation styles, to show the window and to be able to move it.
// VIEWVARS.H
class viewvars {
public:
static viewvars* CreateTestWindow( HINSTANCE hInstance );
viewvars() : m_hWnd( 0 ) {}
~viewvars();
private:
static LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static const char * m_pszClassName;
HWND m_hWnd;
};
// VIEWVARS.CPP
#include "viewvars.h"
const char * viewvars::m_pszClassName = "viewvars";
viewvars * viewvars::CreateTestWindow( HINSTANCE hInst ) {
WNDCLASS wincl;
if (!GetClassInfo(hInst, m_pszClassName, &wincl)) {
wincl.style = 0;
wincl.hInstance = hInst;
wincl.lpszClassName = m_pszClassName;
wincl.lpfnWndProc = WindowProc;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hIcon = NULL;
wincl.hCursor = NULL;
wincl.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
wincl.lpszMenuName = NULL;
if (RegisterClass(&wincl) == 0) {
MessageBox(NULL,"The window class failed to register.","Error",0);
return 0;
}
}
viewvars * pviewvars = new viewvars;
HWND hWnd = CreateWindow( m_pszClassName, "Test", WS_VISIBLE | WS_OVERLAPPED, 50, 50, 200, 200, NULL, NULL, hInst, pviewvars );
if ( hWnd == NULL ) {
delete pviewvars;
MessageBox(NULL,"Problem creating the window.","Error",0);
return 0;
}
return pviewvars;
}
LRESULT CALLBACK viewvars::WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
switch ( uMsg ) {
case WM_NCCREATE: {
CREATESTRUCT * pcs = (CREATESTRUCT*)lParam;
viewvars * pviewvars = (viewvars*)pcs->lpCreateParams;
pviewvars->m_hWnd = hwnd;
SetWindowLongPtr( hwnd, GWLP_USERDATA, (LONG)pcs->lpCreateParams );
return TRUE;
}
case WM_DESTROY: {
viewvars * pviewvars = (viewvars *)GetWindowLongPtr( hwnd, GWLP_USERDATA );
if ( pviewvars ) pviewvars->m_hWnd = 0;
break;
}
default:
return DefWindowProc( hwnd, uMsg, wParam, lParam );
}
return 0;
}
viewvars::~viewvars() {
if ( m_hWnd ) DestroyWindow( m_hWnd );
}
Finally, a "main" sample, but beware that there is here no way to end the process. That should be taken care by regular code (another windows).
// MAIN.CPP
#include <Windows.h>
#include "viewvars.h"
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
viewvars * pviewvars = viewvars::CreateTestWindow( hInstance );
if ( pviewvars == 0 ) return 0;
BOOL bRet;
MSG msg;
while( (bRet = GetMessage( &msg, 0, 0, 0 )) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
delete pviewvars;
return 0;
}
Unfortunately using an instance method as a C-style callback function for the WndProc won't work. At least not in any straight-forward way.
The reason it doesn't work like that is that an instance method requires the this
pointer to be passed in (to point to an instance) and that won't be correctly set by the code calling the WndProc. The Win32 API was originally designed with C in mind so this is one area where you have to use some work-arounds.
One way to work around this would be to create a static method to serve as the window proc and dispatch messages to your class instances. The class instances would have to be registered (read added to a static collection) so the static method would know to dispatch WndProc messages to the instances. Instances would register themselves with the static dispatcher in the constructor and remove themselves in the destructor.
Of course all the registration and unregistration and dispatching overhead is only necessary if your WndProc handler needs to invoke other instance member functions, or access member variables. Otherwise you can just make it static and you're done.
Your window procedure is called during CreateWindow. You pass hWindow to DefWindowProc, but hWindow is only set after CreateWindow returns - so you pass DefWindowProc a garbage window handle.
I don't see a nice way to do it. You could set hWindow inside the window procedure, by changing WindowProc to:
LRESULT WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
(added the hwnd parameter), changing the call to:
return view->WindowProc(hwnd, message, wParam, lParam);
creating the window like this:
hWindow = NULL;
hWindow = CreateWindow(..., hInst, this);
if (hWindow == NULL)
return -1;
(the first assignment is to make sure hWindow is initialized; the second one is in case CreateWindow fails after calling the window procedure), and adding this at the start of WindowProc:
if(!this->hWindow)
this->hWindow = hwnd;
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