Suppose we have a (toy) C++ class such as the following:
class Foo { public: Foo(); private: int t; };
Since no destructor is defined, a C++ compiler should create one automatically for class Foo
. If the destructor does not need to clean up any dynamically allocated memory (that is, we could reasonably rely on the destructor the compiler gives us), will defining an empty destructor, ie.
Foo::~Foo() { }
do the same thing as the compiler-generated one? What about an empty constructor -- that is, Foo::Foo() { }
?
If there are differences, where do they exist? If not, is one method preferred over the other?
Since no destructor is defined, a C++ compiler should create one automatically for class Foo . If the destructor does not need to clean up any dynamically allocated memory (that is, we could reasonably rely on the destructor the compiler gives us), will defining an empty destructor, ie.
Well, an empty destructor can cause a memory leak, which would be bad.
Constructors and destructors are special member functions of classes that are used to construct and destroy class objects. Construction may involve memory allocation and initialization for objects. Destruction may involve cleanup and deallocation of memory for objects.
Yes, the destructor is nothing more than a function. You can call it at any time. However, calling it without a matching constructor is a bad idea.
It will do the same thing (nothing, in essence). But it's not the same as if you didn't write it. Because writing the destructor will require a working base-class destructor. If the base class destructor is private or if there is any other reason it can't be invoked, then your program is faulty. Consider this
struct A { private: ~A(); }; struct B : A { };
That is OK, as long as your don't require to destruct an object of type B (and thus, implicitly of type A) - like if you never call delete on a dynamically created object, or you never create an object of it in the first place. If you do, then the compiler will display an appropriate diagnostic. Now if you provide one explicitly
struct A { private: ~A(); }; struct B : A { ~B() { /* ... */ } };
That one will try to implicitly call the destructor of the base-class, and will cause a diagnostic already at definition time of ~B
.
There is another difference that centers around the definition of the destructor and implicit calls to member destructors. Consider this smart pointer member
struct C; struct A { auto_ptr<C> a; A(); };
Let's assume the object of type C
is created in the definition of A's constructor in the .cpp
file, which also contains the definition of struct C
. Now, if you use struct A
, and require destruction of an A
object, the compiler will provide an implicit definition of the destructor, just like in the case above. That destructor will also implicitly call the destructor of the auto_ptr object. And that will delete the pointer it holds, that points to the C
object - without knowing the definition of C
! That appeared in the .cpp
file where struct A's constructor is defined.
This actually is a common problem in implementing the pimpl idiom. The solution here is to add a destructor and provide an empty definition of it in the .cpp
file, where the struct C
is defined. At the time it invokes the destructor of its member, it will then know the definition of struct C
, and can correctly call its destructor.
struct C; struct A { auto_ptr<C> a; A(); ~A(); // defined as ~A() { } in .cpp file, too };
Note that boost::shared_ptr
does not have that problem: It instead requires a complete type when its constructor is invoked in certain ways.
Another point where it makes a difference in current C++ is when you want to use memset
and friends on such an object that has a user declared destructor. Such types are not PODs anymore (plain old data), and these are not allowed to be bit-copied. Note that this restriction isn't really needed - and the next C++ version has improved the situation on this, so that it allows you to still bit-copy such types, as long as other more important changes are not made.
Since you asked for constructors: Well, for these much the same things are true. Note that constructors also contain implicit calls to destructors. On things like auto_ptr, these calls (even if not actually done at runtime - the pure possibility already matters here) will do the same harm as for destructors, and happen when something in the constructor throws - the compiler is then required to call the destructor of the members. This answer makes some use of implicit definition of default constructors.
Also, the same is true for visibility and PODness that i said about the destructor above.
There is one important difference regarding initialization. If you put a user declared constructor, your type does not receive value initialization of members anymore, and it is up to your constructor to do any initialization that's needed. Example:
struct A { int a; }; struct B { int b; B() { } };
In this case, the following is always true
assert(A().a == 0);
While the following is undefined behavior, because b
was never initialized (your constructor omitted that). The value may be zero, but may aswell be any other weird value. Trying to read from such an uninitialized object causes undefined behavior.
assert(B().b == 0);
This is also true for using this syntax in new
, like new A()
(note the parentheses at the end - if they are omitted value initialization is not done, and since there is no user declared constructor that could initialize it, a
will be left uninitialized).
I know I'm late in the discussion, nevertheless my experience says that the compiler behaves differently when facing an empty destructor compared to a compiler generated one. At least this is the case with MSVC++ 8.0 (2005) and MSVC++ 9.0 (2008).
When looking at the generated assembly for some code making use of expression templates, I realized that in release mode, the call to my BinaryVectorExpression operator + (const Vector& lhs, const Vector& rhs)
was never inlined. (please don't pay attention to the exact types and operator signature).
To further diagnose the problem, I enabled the various Compiler Warnings That Are Off by Default. The C4714 warning is particularly interesting. It is emitted by the compiler when a function marked with __forceinline
doesn't get inlined nonetheless.
I enabled the C4714 warning and I marked the operator with __forceinline
and I could verify the compiler reports it was unable to inline the call to the operator.
Among the reasons described in the documentation, the compiler fails to inline a function marked with __forceinline
for:
Functions returning an unwindable object by value when -GX/EHs/EHa is on
This is the case of my BinaryVectorExpression operator + (const Vector& lhs, const Vector& rhs)
. BinaryVectorExpression
is returned by value and even though its destructor is empty, it makes this return value being considered as an unwindable object. Adding throw ()
to the destructor didn't help the compiler and I avoid using exception specifications anyway. Commenting out the empty destructor let the compiler fully inline the code.
The take-away is that from now, in every class, I write commented out empty destructors to let humans know the destructor does nothing on purpose, the very same way people comment out the empty exception specification `/* throw() */ to indicate that the destructor cannot throw.
//~Foo() /* throw() */ {}
Hope that helps.
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