What is the difference between WideCharToMultiByte() and wcstombs() When to use which one?
In a nutshell: the WideCharToMultiByte
function exposes the encodings/code pages used for the conversion in the parameter list, while wcstombs
does not. This is a major PITA, as the standard does not define what encoding is to be used to produce the wchar_t
, while you as a developer certainly need to know what encoding you are converting to/from.
Apart from that, WideCharToMultiByte
is of course a Windows API function and is not available on any other platform.
Therefore I would suggest using WideCharToMultiByte
without a moment's thought if your application is not specifically written to be portable to non-Windows OSes. Otherwise, you might want to wrestle with wcstombs
or (preferably IMHO) look into using a full-feature portable Unicode library such as ICU.
WideCharToMultiByte is a Windows API function that converts between Windows defined multibyte code pages stored in CHAR, and UTF16, stored in WCHAR. The codepage to use is passed as the first parameter, and can be passed as CP_ACP, which means a codepage specific to the systems current locale - set in the control panel Localization tool "Language to use for Non Unicode Programs". It is accessed by #including , and is available only on Windows.
wcstombs is a Standard C Runtime function that converts between the c-runtimes current char* encoding, and wchar_t* encoding. setlocale iirc can be used to set the codepage(s) to use.
std::codecvt is the C++ Standard Library template class, in , used for converting strings between various encodings using a variety of traits type mechanisims to define the source and destination encodings.
There are other libraries, including ICONV or ICU that also do various unicode <-> multibyte conversions.
Like with any other function: use the function that does what you need in your program.
WideCharToMultiByte
converts from UTF-16 (used as Win32 WCHAR representation) to Win32 code-page of your choice.
wcstombs
converts from implementation-defined internal wchar_t
representation to current implementation-defined internal multi-byte representation.
So if your program is native Win32 program that uses lots of WIN32 API functions that use and return WCHAR strings then you need WideCharToMultiByte
. If you write some functions based on standard library (not Win32 API) that work with standard C wchar_t strings then you need wcstombs
.
The main difference is that wcstombs
is a standard function, so use that if code needs to run on any platform other than Windows.
wcstombs()
is portable, whereas the WideCharToMultiByte()
function is win32 only.
When it comes down to it, wcstombs()
calls a system-specific function, which on Win32 will most likely be a straight call to WideCharToMultiByte()
- however, it might bypass this function completely and just go straight to the internals.
In any case, there's no practical difference.
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