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Why was "SwitchTo" removed from Async CTP / Release?

I tried to use the SwitchTo method today to switch to the GUI thread, and found that the example I lifted it from does not work, simply because the method is not there.

I then found this blurb here:

The reason we got rid of it was because it was so dangerous. The alternative is to bundle up your code inside TaskEx.Run...

My question is simply: Why was it dangerous? What specific dangers would using it lead to?

Note that I did read the rest of that post, so I do understand there are technical limitations here. My question is still, if I'm aware of this, why is it dangerous?

I am considering reimplementing helper methods to give me the specified functionality, but if there is something fundamentally broken, other than that someone decided it was dangerous, I would not do it.

Specifically, very naively, here's how I would consider implementing the required methods:

public static class ContextSwitcher
{
    public static ThreadPoolContextSwitcher SwitchToThreadPool()
    {
        return new ThreadPoolContextSwitcher();
    }

    public static SynchronizationContextSwitcher SwitchTo(this SynchronizationContext synchronizationContext)
    {
        return new SynchronizationContextSwitcher(synchronizationContext);
    }
}

public class SynchronizationContextSwitcher : INotifyCompletion
{
    private readonly SynchronizationContext _SynchronizationContext;

    public SynchronizationContextSwitcher(SynchronizationContext synchronizationContext)
    {
        _SynchronizationContext = synchronizationContext;
    }

    public SynchronizationContextSwitcher GetAwaiter()
    {
        return this;
    }

    public bool IsCompleted
    {
        get
        {
            return false;
        }
    }

    public void OnCompleted(Action action)
    {
        _SynchronizationContext.Post(_ => action(), null);
    }

    public void GetResult()
    {
    }
}

public class ThreadPoolContextSwitcher : INotifyCompletion
{
    public ThreadPoolContextSwitcher GetAwaiter()
    {
        return this;
    }

    public bool IsCompleted
    {
        get
        {
            return false;
        }
    }

    public void OnCompleted(Action action)
    {
        ThreadPool.QueueUserWorkItem(_ => action(), null);
    }

    public void GetResult()
    {
    }
}

This would allow me to write code like this:

public async void Test()
{
    await ContextSwitcher.SwitchToThreadPool(); // ensure we're not bogging down the UI thread
    // do some heavy processing
    await _UIContext.SwitchTo(); // presumably saved from the main thread
    // update UI with new data
}
like image 329
Lasse V. Karlsen Avatar asked Mar 12 '13 14:03

Lasse V. Karlsen


1 Answers

Stephen Toub has some more information on the reasoning in this thread.

To summarize, it's not a good idea for two reasons:

  1. It promotes unstructured code. If you have "heavy processing" that you need to do, it should be placed in a Task.Run. Even better, separate your business logic from your UI logic.
  2. Error handling and (some) continuations run in an unknown context. catch/finally blocks in Test would need to handle running in a thread pool or UI context (and if they're running in the thread pool context, they can't use SwitchTo to jump on the UI context). Also, as long as you await the returned Task you should be OK (await will correct the continuation context if necessary), but if you have explicit ContinueWith continuations that use ExecuteSynchronously, then they'll have the same problem as the catch/finally blocks.

In short, the code is cleaner and more predictable without SwitchTo.

like image 142
Stephen Cleary Avatar answered Sep 26 '22 21:09

Stephen Cleary