I was reading a code of application and something caught my attention. The code was : usleep(6*1000*1000)
. I understand that they use this format for readability issues.
I think that both sleep
and usleep
use the nanosleep
function, so my question is: why not using sleep(6) that does exactly the same thing (ie: sleeps for 6 sec) ? Do we gain in performance when we use usleep
? is usleep
more "generic" ?
I think that both sleep and usleep use the nanosleep function,
They may do, or they may not. I'm not aware of any justification in the C and POSIX standards for that supposition.
so my question is: why not using sleep(6) that does exactly the same thing (ie: sleeps for 6 sec) ? Do we gain in performance when we use usleep ? is usleep more "generic" ?
The sleep()
function originated in AT&T Unix version 7. The usleep()
function originated in BSD 4.3. Although POSIX standardizes a mixture of features drawn from both, there was a time when you were likely to have only one of the two available to you, with which one that was being a function of your particular flavor of Unix.
Nowadays, usleep()
is obsolete, and has been removed from POSIX. It's still widely supported, but nanosleep()
(or sleep()
) should be used instead in new code.
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