Use a nonmember function if you don't need type conversion in the first argument or don't need access to private data. Use a member function if you do need access to private data.
A member function is declared in the class but defined outside the class and is called using the object of the class. A non-member function that is declared outside the class but called a normal function inside the main function.
Conventional wisdom notwithstanding, use of non-friend non-member functions improves a class's encapsulation, and a preference for such functions over member functions makes it easier to design and develop classes with interfaces that are complete and minimal (or close to minimal).
Member function in C++ operates on any object of the class of which it is a member, and has access to all the members of a class for that object. Therefore, we need to declare an object of a class to access member functions of that particular class.
How do you call .begin()
and .end()
on a C-array ?
Free-functions allow for more generic programming because they can be added afterwards, on a data-structure you cannot alter.
Consider the case when you have library that contain class:
class SpecialArray;
it has 2 methods:
int SpecialArray::arraySize();
int SpecialArray::valueAt(int);
to iterate over it's values you need to inherit from this class and define begin()
and end()
methods for cases when
auto i = v.begin();
auto e = v.end();
But if you always use
auto i = begin(v);
auto e = end(v);
you can do this:
template <>
SpecialArrayIterator begin(SpecialArray & arr)
{
return SpecialArrayIterator(&arr, 0);
}
template <>
SpecialArrayIterator end(SpecialArray & arr)
{
return SpecialArrayIterator(&arr, arr.arraySize());
}
where SpecialArrayIterator
is something like:
class SpecialArrayIterator
{
SpecialArrayIterator(SpecialArray * p, int i)
:index(i), parray(p)
{
}
SpecialArrayIterator operator ++();
SpecialArrayIterator operator --();
SpecialArrayIterator operator ++(int);
SpecialArrayIterator operator --(int);
int operator *()
{
return parray->valueAt(index);
}
bool operator ==(SpecialArray &);
// etc
private:
SpecialArray *parray;
int index;
// etc
};
now i
and e
can be legally used for iteration and accessing of values of SpecialArray
Using the begin
and end
free functions adds one layer of indirection. Usually that is done to allow more flexibility.
In this case I can think of a few uses.
The most obvious use is for C-arrays (not c pointers).
Another is when trying to use a standard algorithm on a non-conforming container (ie the container is missing a .begin()
method). Assuming you can't just fix the container, the next best option is to overload the begin
function. Herb is suggesting you always use the begin
function to promote uniformity and consistency in your code. Instead of having to remember which containers support method begin
and which need function begin
.
As an aside, the next C++ rev should copy D's pseudo-member notation. If a.foo(b,c,d)
is not defined it instead tries foo(a,b,c,d)
. It's just a little syntactic sugar to help us poor humans who prefer subject then verb ordering.
To answer your question, the free functions begin() and end() by default do nothing more than call the container's member .begin() and .end() functions. From <iterator>
, included automatically when you use any of the standard containers like <vector>
, <list>
, etc., you get:
template< class C >
auto begin( C& c ) -> decltype(c.begin());
template< class C >
auto begin( const C& c ) -> decltype(c.begin());
The second part of you question is why prefer the free functions if all they do is call the member functions anyway. That really depends on what kind of object v
is in your example code. If the type of v is a standard container type, like vector<T> v;
then it doesn't matter if you use the free or member functions, they do the same thing. If your object v
is more generic, like in the following code:
template <class T>
void foo(T& v) {
auto i = v.begin();
auto e = v.end();
for(; i != e; i++) { /* .. do something with i .. */ }
}
Then using the member functions breaks your code for T = C arrays, C strings, enums, etc. By using the non-member functions, you advertise a more generic interface that people can easily extend. By using the free function interface:
template <class T>
void foo(T& v) {
auto i = begin(v);
auto e = end(v);
for(; i != e; i++) { /* .. do something with i .. */ }
}
The code now works with T = C arrays and C strings. Now writing a small amount of adapter code:
enum class color { RED, GREEN, BLUE };
static color colors[] = { color::RED, color::GREEN, color::BLUE };
color* begin(const color& c) { return begin(colors); }
color* end(const color& c) { return end(colors); }
We can get your code to be compatible with iterable enums too. I think Herb's main point is that using the free functions is just as easy as using the member functions, and it gives your code backward compatibility with C sequence types and forward compatibility with non-stl sequence types (and future-stl types!), with low cost to other developers.
One benefit of std::begin
and std::end
is that they serve as extension points
for implementing standard interface for external classes.
If you'd like to use CustomContainer
class with range-based for loop or template
function which expects .begin()
and .end()
methods, you'd obviously have to
implement those methods.
If the class does provide those methods, that's not a problem. When it doesn't, you'd have to modify it*.
This is not always feasible, for example when using external library, esspecially commercial and closed source one.
In such situations, std::begin
and std::end
come in handy, since one can provide
iterator API without modifying the class itself, but rather overloading free functions.
Example: suppose that you'd like to implement count_if
function that takes a container
instead of a pair of iterators. Such code might look like this:
template<typename ContainerType, typename PredicateType>
std::size_t count_if(const ContainerType& container, PredicateType&& predicate)
{
using std::begin;
using std::end;
return std::count_if(begin(container), end(container),
std::forward<PredicateType&&>(predicate));
}
Now, for any class you'd like to use with this custom count_if
, you only have
to add two free functions, instead of modifying those classes.
Now, C++ has a mechanisim called Argument Dependent Lookup (ADL), which makes such approach even more flexible.
In short, ADL means, that when a compiler resolves an unqualified function (i. e.
function without namespace, like begin
instead of std::begin
), it will also
consider functions declared in namespaces of its arguments. For example:
namesapce some_lib
{
// let's assume that CustomContainer stores elements sequentially,
// and has data() and size() methods, but not begin() and end() methods:
class CustomContainer
{
...
};
}
namespace some_lib
{
const Element* begin(const CustomContainer& c)
{
return c.data();
}
const Element* end(const CustomContainer& c)
{
return c.data() + c.size();
}
}
// somewhere else:
CustomContainer c;
std::size_t n = count_if(c, somePredicate);
In this case, it doesn't matter that qualified names are some_lib::begin
and some_lib::end
- since CustomContainer
is in some_lib::
too, compiler will use those overloads in count_if
.
That's also the reason for having using std::begin;
and using std::end;
in count_if
.
This allows us to use unqualified begin
and end
, therefore allowing for ADL and
allowing compiler to pick std::begin
and std::end
when no other alternatives are found.
We can eat the cookie and have the cookie - i. e. have a way to provide custom implementation
of begin
/end
while the compiler can fall back to standard ones.
Some notes:
For the same reason, there are other similar functions: std::rbegin
/rend
,
std::size
and std::data
.
As other answers mentions, std::
versions have overloads for naked arrays. That's useful,
but is simply a special case of what I've described above.
Using std::begin
and friends is particularly good idea when writing template code,
because this makes those templates more generic. For non-template you might just
as well use methods, when applicable.
P. S. I'm aware that this post is nearly 7 years old. I came across it because I wanted to answer a question which was marked as a duplicate and discovered that no answer here mentions ADL.
Whereas the non-member functions don't provide any benefit for the standard containers, using them enforces a more consistent and flexible style. If you at some time want to extend an existing non-std container class, you'd rather define overloads of the free functions, instead of altering the existing class's definition. So for non-std containers they are very useful and always using the free functions makes your code more flexible in that you can substitute the std container by a non-std container more easily and the underlying container type is more transparent to your code as it supports a much wider variety of container implementations.
But of course this always has to be weighted properly and over abstraction is not good either. Although using the free functions is not that much of an over-abstraction, it nevertheless breaks compatibility with C++03 code, which at this young age of C++11 might still be an issue for you.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With