I have never found good answers to these simple questions about helper/utility classes:
The Singleton pattern has several advantages over static classes. First, a singleton can extend classes and implement interfaces, while a static class cannot (it can extend classes, but it does not inherit their instance members).
A singleton should be used when managing access to a resource which is shared by the entire application, and it would be destructive to potentially have multiple instances of the same class. Making sure that access to shared resources thread safe is one very good example of where this kind of pattern can be vital.
A singleton doesn't use static methods, so you won't have trouble using it in a non-static context. Singletons can be extended/subclassed. Since they're objects, they can be injected into other objects, which allow for the creation of some great design patterns utilizing the concepts of dependency injection.
Often, singletons are used to introduce some kind of global state to an application. (More often than really necessary, to be honest, but that's a topic for another time.)
However, there are a few corner cases where even a stateless singleton can be useful:
lock
or the Java synchronized
statement.Toolkit.getDefaultToolkit()
method in Java will return a singleton whose exact type is system dependent.DBNull.Value
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